TextTag
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TIG
Another request.
How about having the text entry box remain on screen for multiple
text entries or perhaps rt click for repeat entry box.?dtr
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awesome TIG,
Thank Lots,
Charlie
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This is a nice tool TIG, Thank you!
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TIG,
This is really a nice tool! I have been detailing a set of CDs in SU the past two days, and have used it alot. You asked for comments, and I have one. I am finding I have to move the tag up in the z axis 1" to make it stay visible. I wonder if the 1mm is tall enough for text height?
Thanks for this great tool. -
Here's v1.2 of TextTag.rb
Dialog allows 'stand-off' of tag to be set, default=0.1"/1mm: this allows you to stand text-tags above the surface they snap to for visibility reasons...
Cast/receive shadows can now be set: so if standoff needs to be quite large for visibility reasons and shadows need to be on the text-tag won't cast shadow onto the face behind it...
A Proto TextTag >>. DXF exporter has been started... BUT I've stripped it out of this release as it's still too flaky - probably see next release for this...
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This is really useful, Tig. I love that the tags follow the face around when you move it, but it's not part of the face, or the compI that contains the face. CB.
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Here's v1.3. It fixes a glitch in the TextTag Editing.
You could select any component as if it were a TextTag and edit it !
Now only lets you edit a TextTag...
DXF export still WIP...
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Thanks Tig!
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@dtrarch said:
Hi TIG
Great idea and thanks.
A vote here for a larger text entry box and how about a
pointer arrow too!?dtr
Is there a way to set font to a point size so you can view in layout at different scales.
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If you are using Layout you are better off doing your text in Layout.
This is a pretty old tool! Try my 2dTools 2dText - it's much more flexible than this old thing... BUT the size is fixed height - you can make it sat 100mm and then make three copies scaled at x2 and x3 use layers called TEXT-100, TEXT-200 and TEXT-300 etc. Put copies on different layers and have only one layer on in a scene-view. Then you can switch the layers as needed so text size seems to varying. 2dText is a 'component' so making layered copies means you can edit one and they'll all change across the layers and the scaling will be kept too...
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