Circles and round lathed objects
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I watched this tutorial yesterday: http://www.architectionary.com/TutorialsFollowMeLathe
Last night I tried it, and every single time without fail there was overlap at the seam. Any reason for this?
Also, I'm not using the Pro version. When I tried the method on the video of making a freehand line form end point to endpoint of the vertical line it was never able to figure out what plane or axis to draw the line on, and often drew it on a horizontal plane. I had to create a vertical rectangle using the line's endpoints, then freehand draw on it, and then erase the outer edges of the rectangle in order to do this function. Is that because the guy was using Pro, or did I miss some detail along the way?
Ultimately, one of my goals is the rounded corner. Tried a lot to make that happen last night. I got the shape, but wasn't able to connect it in the way I wanted. I'd like to know the process you'd use to make a rectangular cube with all rounded edges connecting seemlessly. (Sitting here thinking about it now I think I just conceptualized a way to make it happen. I could create the cube. Draw a curved, ...oh I can't explain it. I'll just try it, and see if it works. It's like how you'd make crown molding with the follow-me tool, just changing the shape of the crown molding to a simple arc and line.)
P: AcousticGarden
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Well, my idea didn't work. I can't get the shape to turn the corner. It wouldn't turn a square corner, and it wouldn't follow me around a curved corner.
P: AcousticGarden
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Now I got it to turn a square corner, but not the outside of it. I can make this solution work.
P: AcousticGarden
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AG,
your first method (creating a face to draw on) was quite intuitive - I do the same all the time. In the tutorial, as you can see, the view is almost horizontal; that's how SU "tries" to assume on which plane you are trying to draw. So when you are looking "down", it will draw on the red/green plane, if you are looking rather from the "side" (with the horizon more or less in the middle), it will try to draw on the red/blue or green/blue plane (depending on which direction you are looking).
This is sometimes harder to do than what you did.As for the rounded corner stuff, see a "Tutorial" below (go through the scenes)
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Hehe, Mike - just "cross posting..."
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that ok gai as long as we get his questions answered
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Quickly...thanks for the replies. Yes, Mike, I did look at your drawing, and that was one of the things I was trying to do.
The other was turning a square corner with the follow-me tool. If you looked at my successful rounded corner rendition it was on the side of a box. I had wanted to go around the outside of the top horizontal plane of the box. Follow-me wouldn't take that order, but hit the corner and continued down vertically. I just have to adjust my mindset to make it right.
Now I'll go have a look at the tutorial.
P: AcousticGarden
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AG, I created another tut for the follow me. If you are going around the perimeter of a surface, no need to select all the lines, just the surface.
Check it out. -
Oh, I just noticed Boofred's post. That's probably good, because I tried following the tutorial, but there's a step missing. I have the separated plane for follow-me to use, and I had all the edges selected, but I don't know what to click follow-me on to make it work. Also, the edges seem to de-select when I hit the follow-me tool.
I'll check out the new tutorial now.
P: AcousticGarden
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Wow Eric! Your end result was the coolest architectural gutter system ever!
Now, my turn to try...
P: AcousticGarden
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You select the face of that small profile with the follow me tool.
Don't bother with the edges deselecting - they do this all the time! -
That's nice, Eric - and also highlights the drawbacks of the follow me tool with very sharp angles.
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I went ahead and added this tut to the Tutorials & How-To / Modeling Forum.
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Worked like a charm. The selected face was visually de-selected upon choosing the follow-me tool, but it worked when I clicked the plane I wanted to border the top plane with.
P: AcousticGarden
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Yea, like Gai said, the surface or edges seem to be deslected when you grab the Follow Me tool.
Glad you got it to work for you.
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Oh, I just realized another thing I'm curious about: Can you grab an object, and move it without distorting it? Like say you were doing an interior furniture layout. Could you move a complete piece of furniture in tact without the program trying to distort the object? I haven't seen a way to do that yet.
P: AcousticGarden
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You have to make sure the "furniture" or whatever it is you want to move is separated from the rest of the model. To do this you make a group or component.
Check out the SU 5 tutorials on the SketchUp site. #22 will talk about components but check them all out. This is how I learnt.
http://sketchup.google.com/gsu5vtvideos.html
Then check out the SU 6 Tutorails:
http://sketchup.google.com/gsu6vtvideos.html -
Thanks. I think I've seen all the Sketch Up 6 tutorials.
I didn't bother with all the SU5 ones believing that the changes in 6 might make those obsolete. I'll check out the one you recommended as soon as I can.
So much to learn!
P: AcousticGarden
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@unknownuser said:
...I didn't bother with all the SU5 ones believing that the changes in 6 might make those obsolete...
Never think they are - most of the "basic" techniques are the same.
Also, there is a lot of things to update among the tuts - as well as the SU Guide which I also warmly recommend to go through...
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