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    [Plugin] Skin.rb

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    • A Offline
      architectboy
      last edited by

      Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one. 😲

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      • A Offline
        architectboy
        last edited by

        Well, I'm finding myself forced to enable multiple sides in this version.

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        • GaieusG Offline
          Gaieus
          last edited by

          OK - both wishes included! πŸ˜„

          Gai...

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          • A Offline
            architectboy
            last edited by

            I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all πŸ˜„ πŸ˜„ πŸ˜„. Just wait until it comes out, I think this is when it becomes nice πŸ˜‰.

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            • S Offline
              SchreiberBike
              last edited by

              Elegance in programming is next to godliness.

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              • N Offline
                notareal
                last edited by

                Nice work! Thanks.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • A Offline
                  architectboy
                  last edited by

                  So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.

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                  • A Offline
                    architectboy
                    last edited by

                    Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all! πŸ˜„

                    PS. The clean selection operation currently occasionally locks sketchup up - save before using it!


                    BETA VERSION for version 3.0

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                    • JClementsJ Offline
                      JClements
                      last edited by

                      I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided).

                      Is there anyway to allow orbiting or panning while the "query" dialogs are on screen?

                      John | Illustrator | Beaverton, Oregon

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @jclements said:

                        I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided)...

                        Oh is it really like that? I didn't even notice! Realy cool feature (and Darrel, DON'T fix this thinking it's a bug (if you think it is)! πŸ˜„
                        If anyone wants to put the resulting mesh back to the group, he/she can cut/paste in place within the group but keeping the original entity gives a way better advantage.

                        Gai...

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                        • R Offline
                          Ross Macintosh
                          last edited by

                          Thanks Darrel for all your hard work creating this script.
                          I hope Santa brings you something nice.

                          Regards, Ross

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                          • L Offline
                            lapx
                            last edited by

                            Has skin ruby been updated to do a smooth mesh?

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                            • F Offline
                              fakircho
                              last edited by

                              This is the closest thing to a Loft script for which i have been making requests for years.
                              Thanks Architectboy for all your hard work. Are there any new developments this year around your Skin.rb ? This has a lot of potential πŸ˜„

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                              • M Offline
                                mike d
                                last edited by

                                i could not figure this one out

                                The grass is always GREENER on the roof.

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                                • M Offline
                                  Masta Squidge
                                  last edited by

                                  Wow I see my auto smooth idea got put in? I 100% forgot that I had suggested that until just now reading through the script. Now coming back to this I think I have to give it a try again.

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    @mike d said:

                                    i could not figure this one out

                                    What are you having trouble with. If you'd like help, give us something to go on.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Sorry but in what Menu or how appear this previous Skin script? 😳

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Many thx! πŸ‘

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • V Offline
                                          Voder Vocoder
                                          last edited by

                                          @unknownuser said:

                                          There is a bug in SketchUp where regular Edges - which it shows as stray Edges - are in fact Edges which should smooth with the Soften Edges panel, but do not.

                                          Coen, I think you'll find that if you check "Soften coplanar" in the Soften Edges dialog SU will indeed smooth those edges, and with the slider set well below 180 degrees (like <20).

                                          Voder

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                                          • V Offline
                                            Voder Vocoder
                                            last edited by

                                            @unknownuser said:

                                            I know Voder, but those Edges should be smoothed.

                                            I'm not sure I follow your point, Coen. You have just restated your original premise but offered no rationale. As I said, they are smoothed when you check the soften coplanar check box. When I measure the included angle between the faces that share the edges in question, I get values in the range of ~179.974 to ~180.026. Clearly, within the tolerange range of the Soften dialog, those faces are coplanar, so the behavior of the Soften dialog is consistent, although the faces are not coplanar to the degree of precision that would allow the edges to be removed altogether. Notice, the decimal precision of the Soften dialog is only one place.

                                            @unknownuser said:

                                            I submitted this bug to Google when we were testing v5, but they haven't fixed it yet.

                                            Well that doesn't prove anything other than you thought it was a bug then and you still do now. To me, it seems like reasonable program behavior within the limits of precision of the smooth/soften dialog. Did @Last ever acknowledge that it was a bug? Did they state that they planned to "fix" it?

                                            Voder

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