sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    Mac User? | Join the Rayscaper Beta for Mac Learn More

    [Plugin] Skin.rb

    Scheduled Pinned Locked Moved Plugins
    237 Posts 66 Posters 205.7k Views 66 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      architectboy
      last edited by

      Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one. 😲

      1 Reply Last reply
      Reply Quote 0
      • A
        architectboy
        last edited by

        Well, I'm finding myself forced to enable multiple sides in this version.

        1 Reply Last reply
        Reply Quote 0
        • GaieusG
          Gaieus
          last edited by

          OK - both wishes included! πŸ˜„

          Gai...

          1 Reply Last reply
          Reply Quote 0
          • A
            architectboy
            last edited by

            I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all πŸ˜„ πŸ˜„ πŸ˜„. Just wait until it comes out, I think this is when it becomes nice πŸ˜‰.

            1 Reply Last reply
            Reply Quote 0
            • S
              SchreiberBike
              last edited by

              Elegance in programming is next to godliness.

              1 Reply Last reply
              Reply Quote 0
              • N
                notareal
                last edited by

                Nice work! Thanks.

                Welcome to try Thea Render, Thea support | kerkythea.net -team member

                1 Reply Last reply
                Reply Quote 0
                • A
                  architectboy
                  last edited by

                  So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.

                  1 Reply Last reply
                  Reply Quote 0
                  • A
                    architectboy
                    last edited by

                    Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all! πŸ˜„

                    PS. The clean selection operation currently occasionally locks sketchup up - save before using it!


                    BETA VERSION for version 3.0

                    1 Reply Last reply
                    Reply Quote 0
                    • JClementsJ
                      JClements
                      last edited by

                      I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided).

                      Is there anyway to allow orbiting or panning while the "query" dialogs are on screen?

                      John | Illustrator | Beaverton, Oregon

                      1 Reply Last reply
                      Reply Quote 0
                      • GaieusG
                        Gaieus
                        last edited by

                        @jclements said:

                        I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided)...

                        Oh is it really like that? I didn't even notice! Realy cool feature (and Darrel, DON'T fix this thinking it's a bug (if you think it is)! πŸ˜„
                        If anyone wants to put the resulting mesh back to the group, he/she can cut/paste in place within the group but keeping the original entity gives a way better advantage.

                        Gai...

                        1 Reply Last reply
                        Reply Quote 0
                        • R
                          Ross Macintosh
                          last edited by

                          Thanks Darrel for all your hard work creating this script.
                          I hope Santa brings you something nice.

                          Regards, Ross

                          1 Reply Last reply
                          Reply Quote 0
                          • L
                            lapx
                            last edited by

                            Has skin ruby been updated to do a smooth mesh?

                            1 Reply Last reply
                            Reply Quote 0
                            • F
                              fakircho
                              last edited by

                              This is the closest thing to a Loft script for which i have been making requests for years.
                              Thanks Architectboy for all your hard work. Are there any new developments this year around your Skin.rb ? This has a lot of potential πŸ˜„

                              1 Reply Last reply
                              Reply Quote 0
                              • M
                                mike d
                                last edited by

                                i could not figure this one out

                                The grass is always GREENER on the roof.

                                1 Reply Last reply
                                Reply Quote 0
                                • M
                                  Masta Squidge
                                  last edited by

                                  Wow I see my auto smooth idea got put in? I 100% forgot that I had suggested that until just now reading through the script. Now coming back to this I think I have to give it a try again.

                                  1 Reply Last reply
                                  Reply Quote 0
                                  • Dave RD
                                    Dave R
                                    last edited by

                                    @mike d said:

                                    i could not figure this one out

                                    What are you having trouble with. If you'd like help, give us something to go on.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

                                    1 Reply Last reply
                                    Reply Quote 0
                                    • pilouP
                                      pilou
                                      last edited by

                                      Sorry but in what Menu or how appear this previous Skin script? 😳

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply
                                      Reply Quote 0
                                      • pilouP
                                        pilou
                                        last edited by

                                        Many thx! πŸ‘

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply
                                        Reply Quote 0
                                        • V
                                          Voder Vocoder
                                          last edited by

                                          @unknownuser said:

                                          There is a bug in SketchUp where regular Edges - which it shows as stray Edges - are in fact Edges which should smooth with the Soften Edges panel, but do not.

                                          Coen, I think you'll find that if you check "Soften coplanar" in the Soften Edges dialog SU will indeed smooth those edges, and with the slider set well below 180 degrees (like <20).

                                          Voder

                                          1 Reply Last reply
                                          Reply Quote 0
                                          • V
                                            Voder Vocoder
                                            last edited by

                                            @unknownuser said:

                                            I know Voder, but those Edges should be smoothed.

                                            I'm not sure I follow your point, Coen. You have just restated your original premise but offered no rationale. As I said, they are smoothed when you check the soften coplanar check box. When I measure the included angle between the faces that share the edges in question, I get values in the range of ~179.974 to ~180.026. Clearly, within the tolerange range of the Soften dialog, those faces are coplanar, so the behavior of the Soften dialog is consistent, although the faces are not coplanar to the degree of precision that would allow the edges to be removed altogether. Notice, the decimal precision of the Soften dialog is only one place.

                                            @unknownuser said:

                                            I submitted this bug to Google when we were testing v5, but they haven't fixed it yet.

                                            Well that doesn't prove anything other than you thought it was a bug then and you still do now. To me, it seems like reasonable program behavior within the limits of precision of the smooth/soften dialog. Did @Last ever acknowledge that it was a bug? Did they state that they planned to "fix" it?

                                            Voder

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 11
                                            • 12
                                            • 3 / 12
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement