[Plugin] Skin.rb
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Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one.
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Well, I'm finding myself forced to enable multiple sides in this version.
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OK - both wishes included!
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I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all . Just wait until it comes out, I think this is when it becomes nice .
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Elegance in programming is next to godliness.
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Nice work! Thanks.
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So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.
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Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all!
PS. The clean selection operation currently occasionally locks sketchup up - save before using it!
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I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided).
Is there anyway to allow orbiting or panning while the "query" dialogs are on screen?
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@jclements said:
I've only played around with skin direct and so far so good. Nice job! I noticed that if the selected curves (edges) are inside a group, that the resulting surfaces are placed OUTSIDE of that group. I like this because this maintains the properties of the original curves (ie., they don't get subdivided)...
Oh is it really like that? I didn't even notice! Realy cool feature (and Darrel, DON'T fix this thinking it's a bug (if you think it is)!
If anyone wants to put the resulting mesh back to the group, he/she can cut/paste in place within the group but keeping the original entity gives a way better advantage. -
Thanks Darrel for all your hard work creating this script.
I hope Santa brings you something nice.Regards, Ross
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Has skin ruby been updated to do a smooth mesh?
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This is the closest thing to a Loft script for which i have been making requests for years.
Thanks Architectboy for all your hard work. Are there any new developments this year around your Skin.rb ? This has a lot of potential -
i could not figure this one out
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Wow I see my auto smooth idea got put in? I 100% forgot that I had suggested that until just now reading through the script. Now coming back to this I think I have to give it a try again.
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@mike d said:
i could not figure this one out
What are you having trouble with. If you'd like help, give us something to go on.
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Sorry but in what Menu or how appear this previous Skin script?
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Many thx!
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@unknownuser said:
There is a bug in SketchUp where regular Edges - which it shows as stray Edges - are in fact Edges which should smooth with the Soften Edges panel, but do not.
Coen, I think you'll find that if you check "Soften coplanar" in the Soften Edges dialog SU will indeed smooth those edges, and with the slider set well below 180 degrees (like <20).
Voder
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@unknownuser said:
I know Voder, but those Edges should be smoothed.
I'm not sure I follow your point, Coen. You have just restated your original premise but offered no rationale. As I said, they are smoothed when you check the soften coplanar check box. When I measure the included angle between the faces that share the edges in question, I get values in the range of ~179.974 to ~180.026. Clearly, within the tolerange range of the Soften dialog, those faces are coplanar, so the behavior of the Soften dialog is consistent, although the faces are not coplanar to the degree of precision that would allow the edges to be removed altogether. Notice, the decimal precision of the Soften dialog is only one place.
@unknownuser said:
I submitted this bug to Google when we were testing v5, but they haven't fixed it yet.
Well that doesn't prove anything other than you thought it was a bug then and you still do now. To me, it seems like reasonable program behavior within the limits of precision of the smooth/soften dialog. Did @Last ever acknowledge that it was a bug? Did they state that they planned to "fix" it?
Voder
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