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    Modlumi - Easy 3D modelling

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    • P
      pixelcruncher Extension Creator
      last edited by

      @ntxdave Life's fast on the bleeding edge, I just released a new version πŸ˜‰

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • ntxdaveN
        ntxdave @pixelcruncher
        last edited by

        @pixelcruncher said:

        @ntxdave Life's fast on the bleeding edge, I just released a new version πŸ˜‰

        But I thought it was 0.3, not 0.4!

        Pilou has been showing some really neat stuff in his posts but I do not understand how it is accomplishing some of it. In particular, how is he applying the textures he has been showing?

        Press F1...thank me later

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        • P
          pixelcruncher Extension Creator
          last edited by

          @ntxdave Those renders were not made by modlumi. He created the model in modlumi, and then used other software to render it.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • P
            pixelcruncher Extension Creator
            last edited by

            Just released a new version (v0.6). This one has fillet/chamfer/bevel support. This feature is still experimental and may change. Feedback welcome!

            modlumi-fillet-chamfer-bevel.gif

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • ntxdaveN
              ntxdave
              last edited by ntxdave

              OK,

              1. How do I update to the latest version or is it automatic when you run the app?
              2. How do you control/enter the infor for the bevel options?

              Never mind, you can delete this message. I just went back to the app and now see that it updated automatically.

              Press F1...thank me later

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