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    Modlumi - Easy 3D modelling

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    • pixelcruncherP
      pixelcruncher Extension Creator
      last edited by

      @ntxdave Life's fast on the bleeding edge, I just released a new version ๐Ÿ˜‰

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

      ntxdaveN 1 Reply Last reply
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      • ntxdaveN
        ntxdave @pixelcruncher
        last edited by

        @pixelcruncher said:

        @ntxdave Life's fast on the bleeding edge, I just released a new version ๐Ÿ˜‰

        But I thought it was 0.3, not 0.4!

        Pilou has been showing some really neat stuff in his posts but I do not understand how it is accomplishing some of it. In particular, how is he applying the textures he has been showing?

        Press F1...thank me later

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        • pixelcruncherP
          pixelcruncher Extension Creator
          last edited by

          @ntxdave Those renders were not made by modlumi. He created the model in modlumi, and then used other software to render it.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • pixelcruncherP
            pixelcruncher Extension Creator
            last edited by

            Just released a new version (v0.6). This one has fillet/chamfer/bevel support. This feature is still experimental and may change. Feedback welcome!

            modlumi-fillet-chamfer-bevel.gif

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • ntxdaveN
              ntxdave
              last edited by ntxdave

              OK,

              1. How do I update to the latest version or is it automatic when you run the app?
              2. How do you control/enter the infor for the bevel options?

              Never mind, you can delete this message. I just went back to the app and now see that it updated automatically.

              Press F1...thank me later

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              • pilouP
                pilou
                last edited by pilou

                @ntxdave How did you draw this model?
                Draw any closed section
                Draw an Arc CIrcle
                Use the Sweep Section
                (put the arc circle out of the Structure resultant like this you can reuse it for following!
                Draw an internal Offset on one of face extremity
                Use again the Sweep Function with this Offset!
                (same the furniture above)

                ""How did you render this model?"
                I make a screen Snapshot (but you can use the Save Image Function of ModLumi ! ;ยฐ
                Then send it to free Gemini where you can make any thing you want! https://gemini.google.com/app
                Very simple prompts! (en franรงais ! ๐Ÿ˜‰

                • effacer les axes, et mettre des personnages dans ces couloirs
                • mettre de la couleurs sur la structure .

                So In English! ๐Ÿ™‚ the 2 Prompts were..

                • erase the axes and place figures in these corridors
                • add color to the structure
                  What do want more simple ? ๐Ÿ™‚

                If you have some problem I can make another gif animation! ๐Ÿ˜‰

                In fact modeling is quasi the same than inside SKetchUp !

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP
                  pilou
                  last edited by pilou

                  @pixelcruncher
                  Excellent seems you have resolved the Bug of 3D Snap Arc Circle ! Bravo!
                  Your Bevel, Fillet, Chamfer functions are a killer one!
                  Working from the first time! ๐Ÿ™‚

                  presse.jpg

                  340df209-eed5-4856-93d0-1182eeed06a7.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply
                  Reply Quote 1
                  • pilouP
                    pilou
                    last edited by

                    Searching defaults ๐Ÿ™‚
                    prรฉsentoir.jpg

                    4f8f109d-9501-4128-83c1-b588c2c497a1.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply
                    Reply Quote 1
                    • pilouP
                      pilou
                      last edited by pilou

                      Seems when there are numerous elements, display changes ?
                      Can we have a special display ? Here seems semi transparent!

                      After an move or rotate element, (M) + Ctrl we can write * 3 or 3* ๐Ÿ™‚

                      futuristic.jpg
                      ce2ccf21-2502-47f5-a9b3-1fea30f1903b.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      pixelcruncherP 1 Reply Last reply
                      Reply Quote 0
                      • pixelcruncherP
                        pixelcruncher Extension Creator @pilou
                        last edited by pixelcruncher

                        @pilou said:

                        Seems when there are numerous elements, display changes ?
                        Can we have a special display ? Here seems semi transparent!

                        After an move or rotate element, (M) + Ctrl we can write * 3 or 3* ๐Ÿ™‚

                        futuristic.jpg
                        ce2ccf21-2502-47f5-a9b3-1fea30f1903b.jpg

                        Viewport is fixed in v7. Tracking the other one as a suggestion, it's more work.

                        before-after.jpeg

                        Cheers!
                        Thomas

                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                        • pilouP
                          pilou
                          last edited by

                          Bug or not ?
                          When Scale with CTRL ... no Copy of the original!

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          pixelcruncherP 1 Reply Last reply
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                          • ntxdaveN
                            ntxdave
                            last edited by

                            How do you create an array in Modlumi?

                            Press F1...thank me later

                            pixelcruncherP 1 Reply Last reply
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                            • pixelcruncherP
                              pixelcruncher Extension Creator @ntxdave
                              last edited by

                              @ntxdave

                              modlumi-box-array.gif

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • ntxdaveN
                                ntxdave
                                last edited by

                                Thanks for the quick response. I think there must be a bunch of stuff like this that I am not understanding how to do in Modlumi.

                                As an example, If I want to create a polygon with 8 sides instead of 6 (which is the default), how do I do it? I also sent you some other silly questions.

                                Press F1...thank me later

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                                • pixelcruncherP
                                  pixelcruncher Extension Creator @pilou
                                  last edited by

                                  @pilou This is by design, ctrl scales about the center. Alt makes the copy.

                                  explain-scale-modifiers.gif

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                  • ntxdaveN
                                    ntxdave
                                    last edited by

                                    @pixelcruncher I think these issues are pointing to a need for a user manual or someplace where users/potential users can learn how to use the basics of the software.

                                    Press F1...thank me later

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                                    • pilouP
                                      pilou
                                      last edited by pilou

                                      @ntxdave
                                      All of your "silly" questions are generally answered on the left Bottom line! ๐Ÿ˜‰
                                      For your number sides'Polygon for example! ;
                                      Just Press + or - ๐Ÿ˜‰

                                      And in general, MOdLumi is quasi the same than the old SU functions!
                                      PLus.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      Reply Quote 1
                                      • pilouP
                                        pilou
                                        last edited by pilou

                                        @pixelcruncher
                                        Yes you right, i was deceived by the CTRL as Copy for the Move, Rotate! ๐Ÿ™‚
                                        ALT was the key!
                                        But request is for a "move copy" with Scale !
                                        Same for " copy rotation + Scale"
                                        So like this!
                                        (not ModLumi here of course!
                                        330px-Charleroi_-station_Janson-Les_Daltons-_01.webp
                                        scaler.jpg
                                        28831ac4-7e37-44d9-8e80-4d14f1002a6f.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        pixelcruncherP 1 Reply Last reply
                                        Reply Quote 0
                                        • pixelcruncherP
                                          pixelcruncher Extension Creator
                                          last edited by

                                          Hey folks, another release is out. Here are the release notes (and also the ones I forgot to post earlier.

                                          Modlumi 0.4 โ€“ 0.8

                                          Version 0.8 (2026-10-07)

                                          New features

                                          • Start a new, empty model with File โ†’ New (Ctrl+N, or Cmd+N on macOS). Previously the only way to start over was to restart the app. If the current model has unsaved changes, you can save or discard them first.
                                          • Paint with image materials. In the Materials panel, choose New image material and pick a PNG, JPEG or BMP file. Set the size of one repeat in your model's units, keep the image's proportions, and optionally tint it. Image materials show thumbnails; click one, or right-click any material, to resize, replace or remove its image. Images are saved in the project file.

                                          Improvements

                                          • Imported SKP models keep their textures. Textured faces previously showed only the material's color.
                                          • Editing models with many nested groups and components is faster. After an edit, Modlumi now updates only the edited part and the objects that contain it, instead of every copy in the model.

                                          Version 0.7 (2026-10-07)

                                          Fixes

                                          • Large arrays of copies no longer look partly transparent. As an array grew away from the origin, edges behind faces could show through. Faces now hide them at any model size. (Original forum report)

                                          Version 0.6 (2026-10-06)

                                          New features

                                          • Round and cut edges with the new Fillet, Chamfer and Bevel tools. Select edges or a face, or click an edge, then drag or type a size. Fillet accepts a segment count, such as 8s, and Bevel accepts a distance with an angle or a second distance. Scripts can use entities.fillet, entities.chamfer and entities.bevel.

                                          Fixes

                                          • Scripts that run out of memory now say so instead of reporting "null".

                                          Version 0.5 (2026-10-06)

                                          Maintenance release with no user-facing changes.

                                          Version 0.4 (2026-10-06)

                                          New features

                                          • Select everything with Edit โ†’ Select All (Ctrl+A, or Cmd+A on macOS). Selects every visible item in the group or component you're editing.
                                          • Select related geometry from the new Select submenu. In the Edit menu and the right-click menu, choose All Connected, Connected Edges, Connected Faces, Bounding Edges or Same Material.

                                          Improvements

                                          • Drawing and extruding stay fast in larger models. These operations now work on the nearby geometry instead of searching the whole model, so extrusion previews stay responsive next to thousands of unrelated faces.
                                          • Scripting is now available only in the desktop app. The browser app no longer has Run Script, the Script Console or the Script Editor.

                                          Full release notes: https://modlumi.com/docs/release-notes/

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                          • pixelcruncherP
                                            pixelcruncher Extension Creator @pilou
                                            last edited by

                                            @pilou Cool feature, I will have a look at this.

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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