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    Dexter

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    • Gus RG Offline
      Gus R
      last edited by

      Last time I posted a rendering of this model was using Thea for Sketchup, This one is using D5 Render. I think I'm finally getting the rust look down. Before software developers pull the plug and change everything again. Didn't really need the Porsche but what they hay.

      Dexter.jpg

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      • L Offline
        L i am
        last edited by

        Nice work, I have learned a trick though. Mast RAW renders look over saturated. I find reducing the saturation on a render just about always makes a render more real

        Gus RG 1 Reply Last reply Reply Quote 0
        • Gus RG Offline
          Gus R @L i am
          last edited by

          @L-i-am said in Dexter:

          Nice work, I have learned a trick though. Mast RAW renders look over saturated. I find reducing the saturation on a render just about always makes a render more real

          Could be. I've played around with that before. I nudged the saturation down in the second one here. The third I used an AI match from an existing photo of a different house and scene. I rendered these at 6K and shrunk them down to 2560 pixels.

          Dexter-Scene-1-Gus Robatto.jpg

          Dexter-Scene-6-Gus Robatto.jpg

          Dexter-Scene-7-Gus Robatto.jpg

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          • L Offline
            L i am
            last edited by

            You can lead a horse to water but you cant make it drink

            Gus RG 1 Reply Last reply Reply Quote 0
            • Gus RG Offline
              Gus R @L i am
              last edited by

              @L-i-am I wasn't thirsty.

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              • L Offline
                L i am
                last edited by

                Exactly

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                • Gus RG Offline
                  Gus R
                  last edited by Gus R

                  Here's another one with some mods in the rain and add some bulge to the lawn for those that celebrate.

                  dexter-scene-8-gus robatto.jpg

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    That brick and roof texture is so nice.

                    Much prefer the latest without the foreground trees. Yummy renders all of them

                    Download the free D'oh Book for SketchUp πŸ“–

                    ntxdaveN 1 Reply Last reply Reply Quote 1
                    • ntxdaveN Offline
                      ntxdave @Rich O Brien
                      last edited by

                      @Rich-O-Brien said in Dexter:

                      That brick and roof texture is so nice.

                      Much prefer the latest without the foreground trees. Yummy renders all of them
                      I agree except for the reflection of the auto on the last one. Since the driveway appears to be dry, not sure what is causing the reflection.

                      But as @Rich-O-Brien said, the brick and roof texture is ver nice and removing the foreground trees is much better IMO.

                      πŸ‘πŸ‘πŸ‘

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                      • Gus RG Offline
                        Gus R
                        last edited by

                        Want the textures, Rich?

                        Dave, that's water on the driveway. I can change that for you but I charge $50/hour.

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          OK, I was wrong. πŸ€ͺ

                          Excellent work & render. πŸ‘πŸ‘πŸ‘πŸ‘

                          Gus RG 1 Reply Last reply Reply Quote 1
                          • Gus RG Offline
                            Gus R @ntxdave
                            last edited by

                            @ntxdave Thanks Dave. It doesn't happen very often but that last render makes me feel like I should be sitting at a desk with my feet up on the desk while I'm smoking a pipe and admiring my work.

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                            • ntxdaveN Offline
                              ntxdave @Gus R
                              last edited by ntxdave

                              @Gus-R Where/how do you come up with models like this?

                              I have been away for a while (concentrating on some other problems) and would like to get back into things. I do not have the knowledge (nor the skills) to generate models like that (in particular the house). All of my recent replies have been done on my iPad and I would like to get back to modeling on my laptop.

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator @Gus R
                                last edited by

                                @Gus-R said in Dexter:

                                Want the textures, Rich?

                                No, but thanks alot. They look miles better in your renders than sitting in my SSD.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • Gus RG Offline
                                  Gus R
                                  last edited by Gus R

                                  Dave,

                                  This particular house was designed by Chalet Colorado and was something I modeled in Sketchup back in 2009. That was for a non-photo real rendering. I did rendering for them back when and drafting when they were first starting out.

                                  The other houses are from old plan books from the early to mid 1900s which I got from Archive dot org. The flat roof house and office building I posted a while ago are my designs. The other more recent modern house was me working with an architect that I work for on the side doing mostly drafting. I started drafting when I was a kid with a drawing board and t-square.

                                  For drawing or rendering you need to know the basics of house or building design. Basically lumber sizes and typical trim arrangement. Wall sizes like a general thickness of 7 inches for wood framed and 8 to 10 inches for brick or concrete. Overhang depths, gutters, roof slopes. Wall height are important. Usually 8 to 10 feet high and then you place a 12 inch thick floor above that and add another 8 to 10 feet wall above that. It's a rendering so it doesn't have to be exact like adding a 11-7/8 inch floor joist plus 1/2" for a gypsum ceiling and a 3/4" plywood or OSB subfloor. Then you have to set the window header height which is 6'-8" standard but it can go up to 8 feet to match 8 foot doors inside. That's usually for more expensive homes.

                                  Then there's the site plan. Where the sidewalks go. That's usually typical as well. Driveways, patios, porches, etc. Landscaping too.

                                  In general you have to know how a house is built. Not every single thing like including mechanical and plumbing of course. It's about sizing and dimensions. Like a carpenter that can build a house from memory.

                                  Now after saying all of that if you get a floor plan and either elevations or even one perspective you can drop those into Sketchup and put it too scale with hopefully a dimensions on said plans being there already. If you have four elevations you can create a box around the house and work from there. Typically only one side at a time and you can control the other images by creating different scenes in Sketchup.

                                  This is an old elevation sheet. I didn't do the callouts for the sections on the upper left.

                                  Old Elevations.jpg

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                                  ntxdaveN 1 Reply Last reply Reply Quote 0
                                  • ntxdaveN Offline
                                    ntxdave @Gus R
                                    last edited by

                                    @Gus-R I appreciate the response. Obviously I go not have the experience and background to do this on my own. I would need to find plans I could use pr find things in the 3D warehouse I could use.

                                    Gus RG 1 Reply Last reply Reply Quote 0
                                    • Gus RG Offline
                                      Gus R @ntxdave
                                      last edited by

                                      @ntxdave Start with something simple. Like a basic ranch with four sides and a simple roof with one roof slope. Focus on the modeling first and later with rendering, materials, site work, etc.

                                      Robatto-Simple-House.jpg

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