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    EMD SD-45 Union Pacific Update

    Scheduled Pinned Locked Moved WIP
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    • Gus RG Offline
      Gus R @alvis
      last edited by

      @alvis Thanks!

      This needs Clint Eastwood and Jeff Bridges on the scene. This model is my hot property in my imaginary movie studio.

      Gus-Robatto-Image(2)_upscal.jpg

      www.instagram.com/gusrobatto/

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      Gus RG 1 Reply Last reply Reply Quote 1
      • Gus RG Offline
        Gus R @Gus R
        last edited by

        @Gus-R Waiting for the sun.

        Gus-Robatto-Image_upscale_1.jpg

        www.instagram.com/gusrobatto/

        www.facebook.com/gusrobatto

        www.flickr.com/photos/gusrobatto

        Gus RG Mike AmosM 2 Replies Last reply Reply Quote 3
        • Gus RG Offline
          Gus R @Gus R
          last edited by

          @Gus-R Couple of clay models of the Flexicoil trucks. Older one is on top.

          Gus-Robatto-Flexicoil-1.jpg

          Gus-Robatto-Flexicoil-2.jpg

          www.instagram.com/gusrobatto/

          www.facebook.com/gusrobatto

          www.flickr.com/photos/gusrobatto

          1 Reply Last reply Reply Quote 1
          • Mike AmosM Offline
            Mike Amos @Gus R
            last edited by Mike Amos

            @Gus-R

            If there were a 'render of the year' competition, that would be right up there.

            Bloody magic mate.

            Just to elucidate, I can hear the clanging and tinny bells going off whenj I look at that picture which is surely what a render is supposed to do.

            In spades mate.

            1 Reply Last reply Reply Quote 1
            • L Offline
              L i am
              last edited by L i am

              Well done Gus, very nice work mateπŸ‘ Has D5 terrain sculpting tool? I love the POV in that last image

              1 Reply Last reply Reply Quote 1
              • N Offline
                nickchun
                last edited by

                Brilliant. A real labour of love, lots of detail for under 27 mb!

                Gus RG 1 Reply Last reply Reply Quote 1
                • Gus RG Offline
                  Gus R @nickchun
                  last edited by

                  Thanks guys. D5 does not have any sculpting tools. I was looking at a few Unreal Engine videos this afternoon and it does but I'm sure I want to get involved with something else to learn especially it looks too complicated.

                  The landscape cliffs are from Bridge and Megascans. I could also fiddle with Gaea. I focused on the locomotive itself and that was complicated enough. For some new materials I started using Quixel Mixer for creating materials on the fly. They also use Bridge. Both are from Epic Games.

                  I did some more clean-up of the model and even though it's grew it's now 24.8 mb.

                  I just installed SU 2024 and it went well even though I did the ol' copy and past. Just a few plugins didn't work and I unsintalled them. Nothing important. My most used are part of Fredo's collection and Profile Builder 3.

                  www.instagram.com/gusrobatto/

                  www.facebook.com/gusrobatto

                  www.flickr.com/photos/gusrobatto

                  L 1 Reply Last reply Reply Quote 0
                  • L Offline
                    L i am @Gus R
                    last edited by

                    @Gus-R FYI, I would not like to take on UE, however basically TM is UE, and the user interface of TM is so easy I was able to use D5 virtually straight away migrating from TM. You did a great job with the landscape anyway.

                    1 Reply Last reply Reply Quote 0
                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Incredible work!

                      See my portfolio at https://delphiscousin.blogspot.com/

                      Gus RG 1 Reply Last reply Reply Quote 0
                      • Gus RG Offline
                        Gus R @Bryan K
                        last edited by

                        @Bryan-K Couple more and what I posted at the D5 forum.

                        "Experimenting with some new techniques.

                        The cliff is from Megascans Moab Collections which I got from Quixel Bridge. Using Transmutr I created a skp file and in Sketchup I split off the portion below the cliff to create a separate area to scatter in D5 with the wildgrass pre-set.

                        Rendered in D5 and applied a strong weight AI enhance on the cliff alone. Post-processing is just a resize in Photoshop. The model is the EMD SD45 by me alone with the tracks. I used D5 brush to scatter some ballast rocks outside the ballast bed.

                        The cliff from Quixel Bridge is the Desert Western Cliff Layered XL 04. LOD 0. It’s free from Quixel Bridge by signing up with Epic Games.

                        The AI enhance really pops out the cliff rock textures."

                        Gus-Robatto-Scene-151.jpg

                        Gus-Robatto-Scene-155.jpg

                        www.instagram.com/gusrobatto/

                        www.facebook.com/gusrobatto

                        www.flickr.com/photos/gusrobatto

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          L i am
                          last edited by

                          Gus, they are quality models have you thought of selling them? Bit of trickle money?

                          Gus RG 1 Reply Last reply Reply Quote 1
                          • Gus RG Offline
                            Gus R @L i am
                            last edited by

                            @L-i-am I thought about that but so far it would have to be a skp file. I've tried exporting obj and dae but it crashes Blender. Same with an fbx export from SU to Blender. The SimLab fbx exporter worked but it imports the model as an object in Blender with no edit options as well as having these random dashed projected lines ending with a target at the end. I suppose that could work but it would require troubleshooting the object and projecting lines issue. I say this because I would assume that selling the model on say CGTrader would require at least having an fbx and blend file available alongside the skp.

                            www.instagram.com/gusrobatto/

                            www.facebook.com/gusrobatto

                            www.flickr.com/photos/gusrobatto

                            Mike AmosM Rich O BrienR 2 Replies Last reply Reply Quote 1
                            • Mike AmosM Offline
                              Mike Amos @Gus R
                              last edited by

                              @Gus-R

                              I can help with that if you like.

                              1 Reply Last reply Reply Quote 1
                              • Rich O BrienR Offline
                                Rich O Brien Moderator @Gus R
                                last edited by

                                @Gus-R said in EMD SD-45 Union Pacific Update:

                                troubleshooting the object and projecting lines issue.

                                Those are relationship lines that are not an issue. Think of them as helpers in Blender to identify if object have parents or constraints

                                blender_apiTxWQkfj.png

                                Download the free D'oh Book for SketchUp πŸ“–

                                Gus RG 1 Reply Last reply Reply Quote 1
                                • Gus RG Offline
                                  Gus R @Rich O Brien
                                  last edited by

                                  @Rich-O-Brien Thanks Mike, Rich. I'll consider this another project. I was able to visually hide those lines. The Sim-Lab FBX exporter works the best. This is what it looks like in Blender for now.

                                  Many miles to go.

                                  SD45 Blender.PNG

                                  www.instagram.com/gusrobatto/

                                  www.facebook.com/gusrobatto

                                  www.flickr.com/photos/gusrobatto

                                  Gus RG 1 Reply Last reply Reply Quote 0
                                  • Gus RG Offline
                                    Gus R @Gus R
                                    last edited by

                                    @Gus-R Created some new body layered materials using Quixel Mixer so now there's some extra weathering. I admit I prefer a clean locomotive in the real world but the weathering here makes the process more interesting. I also started looking into materials in Blender and while it looks complicated looking all those nodes they have PBR and Node Wrangler which simplifies things. I can also sync Blender with Quixel Bridge and export a D5 model which I can import into D5 Render.

                                    Gus-Robatto-Scene-161N.jpg

                                    www.instagram.com/gusrobatto/

                                    www.facebook.com/gusrobatto

                                    www.flickr.com/photos/gusrobatto

                                    Rich O BrienR 1 Reply Last reply Reply Quote 0
                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator @Gus R
                                      last edited by

                                      @Gus-R Killer job, but, like you, I prefer the less grimy version.

                                      You should try Cycles and see where you end up. Having a free path tracing engine in your back pocket with procedural material generation is a good skill to add to your portfolio.

                                      I know the common opinion out there is its too hard to get to grips with. But Blender probably has the largest online learning resources available. When its clicks you get hooked in.

                                      Download the free D'oh Book for SketchUp πŸ“–

                                      Gus RG 1 Reply Last reply Reply Quote 0
                                      • Gus RG Offline
                                        Gus R @Rich O Brien
                                        last edited by

                                        @Rich-O-Brien Thanks. I must say, navigating around Blender is a struggle in itself. Setting up the camera or even creating a scene. Sometimes I'll zoom off into the middle of nowhere. Time for more instructional videos on Youtube. At least the ones that don't go 100 MPH.

                                        www.instagram.com/gusrobatto/

                                        www.facebook.com/gusrobatto

                                        www.flickr.com/photos/gusrobatto

                                        Rich O BrienR 1 Reply Last reply Reply Quote 0
                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator @Gus R
                                          last edited by

                                          @Gus-R Under Edit > Preferences set these...

                                          blender_A698L0wCFj.png

                                          Give that a go for a more familiar navigation feel

                                          Download the free D'oh Book for SketchUp πŸ“–

                                          1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            This is handy too https://hollisbrown.github.io/blendershortcuts/

                                            Download the free D'oh Book for SketchUp πŸ“–

                                            O 1 Reply Last reply Reply Quote 2
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