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    Rayscaper Sample Model Download

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    • Rich O BrienR Offline
      Rich O Brien Moderator @ntxdave
      last edited by

      @ntxdave Looks like you've no lights or environment to cast light.

      Please bear in mind that older Rayscaper builds and files that worked on those builds may not work as expected on newer Rayscaper builds.

      For info on how to add environmental light or light components I suggest seeing if it is covered in the docs.

      Download the free D'oh Book for SketchUp πŸ“–

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      • ntxdaveN Offline
        ntxdave
        last edited by

        I was using the file from the tutorial and just clicked on the RayScaper icon and that is what showed up. I thought this was a file you created. I thought I did exactly what was shown in the tutorial. To me, this isnot solved.

        Rich O BrienR 1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator @ntxdave
          last edited by

          @ntxdave

          Try this one but it is in your own interest to troubleshoot so you can get a firm grasp of the software.

          ROBR_rs_shader_ball-scene.skp

          As I mentioned, older files were tailored to earlier builds. Expect unwanted results. Rayscaper is not a finished product.

          Download the free D'oh Book for SketchUp πŸ“–

          ntxdaveN 1 Reply Last reply Reply Quote 0
          • ntxdaveN Offline
            ntxdave @Rich O Brien
            last edited by ntxdave

            @Rich-O-Brien Thanks Rich. This file worked MUCH better. It is not exactly like the one in the in the video but it is close enough that I can now get the hang of things.

            I will now have to try some stuff with one of my own models.

            I appreciate your feedback/support so I can begin to try Rayscaper and hopefully start moving forward.

            pixelcruncherP 1 Reply Last reply Reply Quote 0
            • pixelcruncherP Online
              pixelcruncher Extension Creator @ntxdave
              last edited by

              @Rich-O-Brien Thanks for fixing.

              Recently, the range of exposure values changed, bringing this scene to an exposure of -10, rendering everything dark. Setting it to zero would have fixed this.

              203f4871-163f-401a-8fcb-3f5cb8774012-image.png

              Like Rich said, it's still beta software, so there might be quirks.

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              ntxdaveN 1 Reply Last reply Reply Quote 0
              • ntxdaveN Offline
                ntxdave @pixelcruncher
                last edited by

                @pixelcruncher Well, after playing around and trying a lot of settings, here is my first render. The metal frame is not quite as shinny as I would like it but, again, this is my first render. Also, the background is darker that I would like.
                Mammoth-Blower-Dryer.png

                ntxdaveN 1 Reply Last reply Reply Quote 0
                • ntxdaveN Offline
                  ntxdave @ntxdave
                  last edited by

                  @ntxdave OK, now I have a silly question. Is there a way to save the settings I used in the above render?

                  pixelcruncherP 1 Reply Last reply Reply Quote 0
                  • pixelcruncherP Online
                    pixelcruncher Extension Creator @ntxdave
                    last edited by

                    Hey @ntxdave ,

                    It's great to see you are already getting results with Rayscaper!

                    The metal frame is not quite as shinny as I would like it but

                    As a first check, make sure you are using the global illumination render method. It's slower than approximate GI, but approximate GI is not photorealistic and doesn't render materials correctly, always favoring speed.

                    47137a39-f055-4dcd-b47e-97be6df779c7-image.png

                    What material are you using for the metal surfaces? The metal material or the Disney material? The roughness slider allows you to control the shininess of either material. The below renders show a chrome ball with three different roughness settings (0, 0.20, and 0.50).

                    d55d075d-9473-4eb4-a5cd-b7d5dea6e6d6-image.png

                    0fa467d0-2ffa-462b-b28e-c26fae2bdbe1-image.png

                    b3e4ec38-615b-4f1c-81fe-94eb79cb64a2-image.png

                    Also, the background is darker that I would like.

                    You can control that via the environment settings. Either adjust the color (or use an image) or adjust the power.

                    cdb1ec68-061b-49bd-b5d8-43399953f105-image.png

                    You can also drag & drop one of the HDRIs to get more realistic lighting:

                    78337f31-5fa0-4c1e-8c7f-82c5ecb9cfac-image.png

                    Does that help?

                    Cheers,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    ntxdaveN 1 Reply Last reply Reply Quote 0
                    • ntxdaveN Offline
                      ntxdave @pixelcruncher
                      last edited by

                      @pixelcruncher Thank you sir. I will give these a try. πŸ‘

                      This is all part of the learning process. πŸ™‚

                      1 Reply Last reply Reply Quote 1
                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        Well, progress, I think. But still a LOT to learn about how to use the tool.

                        Mammoth-Blower-Dryer.png

                        Oh No, the background in the render is not what I was seeing during the render.

                        BTW: Here is the settings I used for the frame which is still not exactly as shinny as I was wanting.

                        Screenshot 2024-07-05 150534.png

                        pixelcruncherP 1 Reply Last reply Reply Quote 0
                        • pixelcruncherP Online
                          pixelcruncher Extension Creator @ntxdave
                          last edited by

                          @ntxdave said in Rayscaper Sample Model Download:

                          BTW: Here is the settings I used for the frame which is still not exactly as shinny as I was wanting.

                          Can you clarify shininess πŸ™‚ From looking at the gray frame, it seems like a perfect mirror.

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          ntxdaveN 1 Reply Last reply Reply Quote 0
                          • ntxdaveN Offline
                            ntxdave @pixelcruncher
                            last edited by

                            @pixelcruncher OK, I just did some more "playing around" and here is the result.

                            Final result: Blower-Dryer-Mammoth_Rayscaper-V2.png

                            And here are the settings I used to get here: Blower-Dryer-Mammoth_Rayscaper-Settings-V2.png

                            Still a long way to go to get comfortable with Rayscaper but progress is one step at a time.

                            ntxdaveN 1 Reply Last reply Reply Quote 1
                            • ntxdaveN Offline
                              ntxdave @ntxdave
                              last edited by

                              OK still a little more progress.
                              Noticed a problem in the model so fixed it and re-rendered.
                              Blower-Dryer-Mammoth_Rayscaper-V2.png

                              Then I played with another setting and like this one a little more.
                              Blower-Dryer-Mammoth_Rayscaper-V3.png

                              I am going to start another thread about Rayscaper Learning-Practice as I continue to learn how to render with Rayscaper and also a place to ask questions.

                              1 Reply Last reply Reply Quote 0
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