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    Rayscaper, My trip down the road to adjumacation.

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM Offline
      Mike Amos @Mike Amos
      last edited by

      An exterior view of this small home in a hdri.

      8 1891 x 1019 500s 2h 11m GPU.png

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      • P Online
        pixelcruncher Extension Creator @Mike Amos
        last edited by

        @Mike-Amos very nice, I like the concept.

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        Mike AmosM 1 Reply Last reply Reply Quote 0
        • Mike AmosM Offline
          Mike Amos @pixelcruncher
          last edited by

          @pixelcruncher

          Ta, simple enough which I do like myself. Flat packable too.

          Mike AmosM 1 Reply Last reply Reply Quote 1
          • Mike AmosM Offline
            Mike Amos @Mike Amos
            last edited by

            Finally got a render without windoze update screaming up the works.
            Exposure set at 2.00 and environment to 1.00 so still playing aorund with the settings here.

            9 1891 x 1019 500s 5h 28m GPU Exposure 2 A Irfanview.jpg

            9 1891 x 1019 500s 5h 28m GPU Exposure 2 A.jpg

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            • Bryan KB Offline
              Bryan K
              last edited by

              Perfect!

              See my portfolio at https://delphiscousin.blogspot.com/

              Mike AmosM 1 Reply Last reply Reply Quote 1
              • Mike AmosM Offline
                Mike Amos @Bryan K
                last edited by

                @Bryan-K

                Thanks, on the road at least.

                A night exterior view, well more near to sundown anyway.

                10 1891 x 1019 500s 2h 9m GPU Exposure 2.00.png

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                  pixelcruncher Extension Creator @Mike Amos
                  last edited by

                  @Mike-Amos Nice result! Those lanterns could use some sphere lights for extra effect.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • Mike AmosM Offline
                    Mike Amos @pixelcruncher
                    last edited by

                    @pixelcruncher

                    Ta, agreed. As could the interior lights. Another D'uh moment in life's drawer full. I just forgot while setting up the scene which means I should think a bit more or render earlier in the evening.....

                    Oh well, next time I hope I will remember.....

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                    • Mike AmosM Offline
                      Mike Amos @Mike Amos
                      last edited by Mike Amos

                      Trying the fake emitter thing on the exterior lights but not much of a result. I placed sphere lights in the same location as the wall lights but limited success so far.

                      This is how it looks after 70 passes, it will take a couple of hours for the full render. Exposure reduced from 2.00 to 1.00.

                      11 1891 x 1019 70s 329m GPU Exposure 1.00.png

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                      • Mike AmosM Offline
                        Mike Amos @Mike Amos
                        last edited by

                        @Mike-Amos

                        My idea of a night/evening render. Courtesy of Affinity photo.

                        12 1891 x 1019 70s 2h 40m GPU Exposure 1.00Affinity Dark.jpg

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                        • P Online
                          pixelcruncher Extension Creator @Mike Amos
                          last edited by

                          @Mike-Amos

                          You would want to place the sphere lights (point lights) in the middle of the lanterns. If you place them inside the bulb, then add some transparency to the light bulb.

                          I attached an example (mike_lantern_example.skp) of how to configure sphere lights. In the scene below, I have three lights with the following configuration:

                          • Light temperature 3000K to get a warm color.
                          • 50W power for each light.
                          • Radius of 0.10m to make the shadows softer.

                          I dimmed the environment to low strength to make the lights stand out.

                          Light configuration in SketchUp:
                          e5647a0e-2045-43af-ba3f-f88873e5f923-image.png

                          Light settings in Rayscaper:
                          34894ca9-424d-41f0-bc25-f9bff7fbd67f-image.png

                          Result:
                          2c5824c0-0133-4e55-9e98-20a7bfc306e6-image.png

                          That should help you tune the lights in your scene.

                          Regards,
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          Mike AmosM 1 Reply Last reply Reply Quote 0
                          • Mike AmosM Offline
                            Mike Amos @pixelcruncher
                            last edited by

                            @pixelcruncher

                            Thanks for that, how did you rename the lights tho'?

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @Mike Amos
                              last edited by

                              Not a full 500 samples but getting there. I desaturated in Affinity photo.

                              14 1891 x 1019 262s 1h 44m GPU Exposure 0.10 A.jpg

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                              • P Online
                                pixelcruncher Extension Creator @Mike Amos
                                last edited by

                                @Mike-Amos

                                It's getting there. I would pick a warmer light color and make that interior light less strong.

                                Thanks for that, how did you rename the lights tho'?

                                Rayscaper takes the name of the light components. You can rename them in the outliner:
                                b23ed2b6-2c6a-4431-8eb7-3f4a94b2d92c-image.png

                                The same for materials, Rayscaper takes the names of the SketchUp materials.

                                Cheers,
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                Mike AmosM 1 Reply Last reply Reply Quote 0
                                • Mike AmosM Offline
                                  Mike Amos @pixelcruncher
                                  last edited by

                                  @pixelcruncher

                                  Gotcha, for some reason 'outliner' was missing from my default tray.

                                  I completely missed the absence. Pun intended.

                                  Mike AmosM 1 Reply Last reply Reply Quote 1
                                  • Mike AmosM Offline
                                    Mike Amos @Mike Amos
                                    last edited by

                                    OK, moving on, in a continuous movement.

                                    Getting smaller which seems to be a trend, however this theme still has all the basics such as a full bathroom and a study area.

                                    1 1000s 2175 x 1139 CPU.png

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                                    • Mike AmosM Offline
                                      Mike Amos @Mike Amos
                                      last edited by

                                      Repeated via a GPU render, much faster and a lighter render from otherwise the same settings.

                                      3 1000s 2175 x 1139 6m 39s GPU.png

                                      ntxdaveN 1 Reply Last reply Reply Quote 2
                                      • ntxdaveN Offline
                                        ntxdave @Mike Amos
                                        last edited by

                                        @Mike-Amos like the last one better. πŸ‘πŸ‘πŸ‘πŸ‘

                                        Mike AmosM 1 Reply Last reply Reply Quote 1
                                        • Mike AmosM Offline
                                          Mike Amos @ntxdave
                                          last edited by Mike Amos

                                          @ntxdave

                                          Ta mate, agreed. GPU works best. This is the ground floor level which is smaller in footprint. Also GPU.

                                          4 1000s 2175 x 1139 6m 33s GPU Irfanview.jpg

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                                          • Mike AmosM Offline
                                            Mike Amos @Mike Amos
                                            last edited by

                                            Upper floor, poor scaling of the laptop and a 3.5' bed make it look toylike.

                                            5 1000s 2175 x 1139 6m 25s GPU.png

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