RayScaper
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@ntxdave Started from a concrete texture and modified it using an image editor (Photopea)
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Here are some more renders of the same model.
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I prefer these tbh, the previous version had what looked like overscale texturing.
Very sharp now mate.
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Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.
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@pixelcruncher Thanks.
It could be way better. It was a test.
My machine does not handle high-poly trees. Otherwise the result could be more real. -
@Mike-Amos you are right dear friend.
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@majid I think even the use of the textured "cards" looks very nice. It's a good trick for faster render times and protecting SketchUp from becoming very slow. It's also a good test to prove that you don't need the latest high-end hardware to get good visualizations with Rayscaper.
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@pixelcruncher
I used a combination of a 3D model and a "face me "component for grass.
I made a very simple component ( a square and a vertical line) then included my grass models inside it. The simple one is on one "tag" or layer and the detailed and face me model are on another "tag" or layer. Then made the "heavy" tag/layer invisible to move between scenes,
This way I can handle grass easily. -
I had the chance to prepare a video on utilizing Rayscaper in product (car) rendering.
Here is the link to it, Happy Rayscapering!:
Youtube Video -
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@pixelcruncher My pleasure to do that. I guess it works for beginners to get familiar with the interface and materials and those who are specially into product rendering.
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