RayScaper
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@majid Thanks for sharing the model! Super useful for others wanting to try Rayscaper.
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@pixelcruncher My pleasure to have my hands on such a charming piece of software. Considering my laptop is rather old, not supporting recent graphic cards and all the computation is done by the processor.
Here are more tries to discover the "coating" layer .
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Very nice renders, they make for excellent Rayscaper marketing materials
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I can only concur with that sentiment.
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Thanks for the compliment. I am still experimenting with the coating layer and maybe am not using the right template but the result is amazing.
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I modeled the building, textured and rendered it to try the exterior scene. Texturing needs more attention and I will rectify it later. By the way, I liked the result.
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@majid I'm Looking forward to seeing this finished! This is going to be a beautiful architectural render.
Cheers,
Thomas -
@majid how do you get texture like the one on the walls?
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@ntxdave I made the texture and applied it to the walls, some part is not textured properly and I will fix it.
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@ntxdave Started from a concrete texture and modified it using an image editor (Photopea)
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Here are some more renders of the same model.
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I prefer these tbh, the previous version had what looked like overscale texturing.
Very sharp now mate.
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Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.
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@pixelcruncher Thanks.
It could be way better. It was a test.
My machine does not handle high-poly trees. Otherwise the result could be more real. -
@Mike-Amos you are right dear friend.
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@majid I think even the use of the textured "cards" looks very nice. It's a good trick for faster render times and protecting SketchUp from becoming very slow. It's also a good test to prove that you don't need the latest high-end hardware to get good visualizations with Rayscaper.
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@pixelcruncher
I used a combination of a 3D model and a "face me "component for grass.
I made a very simple component ( a square and a vertical line) then included my grass models inside it. The simple one is on one "tag" or layer and the detailed and face me model are on another "tag" or layer. Then made the "heavy" tag/layer invisible to move between scenes,
This way I can handle grass easily. -
I had the chance to prepare a video on utilizing Rayscaper in product (car) rendering.
Here is the link to it, Happy Rayscapering!:
https://youtu.be/rhct92eJDtc -
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