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    Rayscaper New Releases

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    rayscaperrender
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    • A
      Alattab
      last edited by

      an example
      0123.png

      pixelcruncherP 1 Reply Last reply
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      • A
        Alattab @pixelcruncher
        last edited by

        @pixelcruncher SUPER

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        • pixelcruncherP
          pixelcruncher Extension Creator @Alattab
          last edited by

          @Alattab Thanks for the example. I'm still not sure what you're missing, because Rayscaper already does some of these things in the settings of an image texture:

          • Place as a box: set Mapping to Tri-Planar under Texture Projection. It projects the image from three sides and ignores the UVs from SketchUp, so it works well on imported models without good UVs.
          • Turn the texture, scale, move: the Transformation settings (Scale, Translation, Rotation) of every image texture.
          • All images of a material at once: the Texture Mapping… button at the top of the material editor moves the color, roughness and normal maps together.

          They're all explained here: https://rayscaper.com/manual/textures/#texture-projection-uv-or-tri-planar

          Would you like more mapping types there, for example cylinder or sphere mapping, or one picture fitted to each face? Or do you mean a menu in SketchUp itself that changes the SketchUp UVs, like the extension in your screenshot? Those are two different features, so it helps me to know which one you'd use..

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          A majidM 2 Replies Last reply
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          • A
            Alattab @pixelcruncher
            last edited by Alattab

            @pixelcruncher Yes, as you mentioned, we need to be able to edit the texture within the SketchUp viewport ; I would also like to see various options added for how the texture is projected .

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            • KrassK
              Krass
              last edited by

              are you talking about texture mapping?

              Krass

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              • KrassK
                Krass
                last edited by

                all this features are available with free plugin SketchUv. And best : Thrupaint by Fredo6

                Krass

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                • A
                  Alattab
                  last edited by

                  I think it's a good idea to have the Tracking SketchUp Sun box be able to check out the Rayscaper view window without resorting to it.

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                  • A
                    Alattab
                    last edited by

                    it is good to add color picker to pick color from render screen

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                    • S
                      sashapepperspray
                      last edited by

                      any idea when you are going to add section plane support? it is the only feature I need that you don't have yet. (The only thing I miss from twilight render).

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                      • majidM
                        majid @pixelcruncher
                        last edited by majid

                        @pixelcruncher To my experience, cube mapping aka box mapping, may solve the majority of architectural texturing. What may make it easier and more intuitive, and may speed up the texture mapping, could be a "virtual" box that sets the origin of the texture and its dimensions are the same as the texture tile. Rotating, scaling, and moving it may change the material's origin, rotation and scale.
                        This virtual cube (maybe just a grayish wireframe box) could work similarly with procedural textures as well. This way the Tri-Planar would be an internal job.

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                        KrassK 1 Reply Last reply
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                        • KrassK
                          Krass @majid
                          last edited by

                          @majid
                          But that is exactly what has been available in Rayscaper for several versions now—triplanar mapping. Or am I mistaken, and you’re referring to something else?
                          image.jpeg

                          Krass

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                          • majidM
                            majid
                            last edited by

                            Yes it is there yet could be more intuitive (IMO) maybe like what happens in 3Ds Max mapping modifier (UVW map Modifier)

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • KrassK
                              Krass
                              last edited by

                              It was nice having Animator with Rayscaper, but the plugin behaves so strangely that I’m getting fed up. I’ve wasted so much time and haven’t managed to achieve anything. Nothing but unpleasant surprises—it’s completely illogical.
                              Perhaps if I get some help on the thread dedicated to it...
                              And yet, I had intended to use it quite seriously.

                              Krass

                              Rich O BrienR 1 Reply Last reply
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                              • Rich O BrienR
                                Rich O Brien Moderator @Krass
                                last edited by

                                @Krass said:

                                behaves so strangely

                                Can you share a file that reproduces the error? That would be helpful for Fredo

                                When dealing with many objects and nested objects in a scene it is easy to 'wrong-pick'

                                I watched your video but it's not clear to me what it was you were highlighting.

                                Download the free D'oh Book for SketchUp 📖

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