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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • pixelcruncherP
      pixelcruncher Extension Creator
      last edited by pixelcruncher

      @alattab - Can you clarify " UV menu for Rayscaper."? Is this for individual image textures, because you can already edit their UVs under the image texture settings. But I presume this is something else?

      Also panning works currently with CTRL + Mouse Drag. Was that not clear, or you think there's value in having an explicit button to enable the pan tool?

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • pixelcruncherP
        pixelcruncher Extension Creator
        last edited by

        Hey, Rayscaper users!

        Rayscaper 1.0.2 is available. You can get it via:

        • The SketchUcation store.
        • Direct download: Rayscaper_Win_1.0.2.rbz.

        I recommend upgrading to the latest version.

        Glass Presets

        The Glass material now has presets for the kinds of glass you model most: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. Pick one and Rayscaper sets the index of refraction, the roughness and Thin for you, and keeps your color. Window Pane is for windows modelled as a single face, Frosted for shower screens and privacy glass, Crystal for wine glasses. See Glass Material.

        Glass presets

        Viewport Background

        Post Processing has a new Viewport Background section: pick a photo (PNG or JPEG) and Rayscaper shows it behind a transparent render, so you can see your design on the site photo or a backplate while you work. It's only shown in the viewport, so the renders you save stay transparent for your own compositing, and changing it doesn't restart the render. Turn on Transparent in the Environment section to see it, the section offers a button for that, and Match Render to Image when the photo has a different aspect ratio than your render. See Post Processing.

        Viewport Background

        What Changed?

        • Add presets to the Glass material: Clear, Window Pane, Lightly Frosted, Frosted, Crystal, Acrylic, Water, Diamond and Anti-Reflective. A preset sets the IOR, roughness and Thin, and keeps your color.
        • Add a Viewport Background to Post Processing: show a photo behind a transparent render to see it composited over a backplate. It's only shown in the viewport, so saved renders stay transparent.
        • Fix the GPU denoiser running out of memory, and renders failing, on PCs with two NVIDIA GPUs.

        Full release notes: rayscaper.com/manual/release-notes

        Help Me Build the Community 👍

        If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

        Follow me on X.

        Happy Rendering!
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • A
          Alattab
          last edited by

          an example
          0123.png

          pixelcruncherP 1 Reply Last reply
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          • A
            Alattab @pixelcruncher
            last edited by

            @pixelcruncher SUPER

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            • pixelcruncherP
              pixelcruncher Extension Creator @Alattab
              last edited by

              @Alattab Thanks for the example. I'm still not sure what you're missing, because Rayscaper already does some of these things in the settings of an image texture:

              • Place as a box: set Mapping to Tri-Planar under Texture Projection. It projects the image from three sides and ignores the UVs from SketchUp, so it works well on imported models without good UVs.
              • Turn the texture, scale, move: the Transformation settings (Scale, Translation, Rotation) of every image texture.
              • All images of a material at once: the Texture Mapping… button at the top of the material editor moves the color, roughness and normal maps together.

              They're all explained here: https://rayscaper.com/manual/textures/#texture-projection-uv-or-tri-planar

              Would you like more mapping types there, for example cylinder or sphere mapping, or one picture fitted to each face? Or do you mean a menu in SketchUp itself that changes the SketchUp UVs, like the extension in your screenshot? Those are two different features, so it helps me to know which one you'd use..

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              A majidM 2 Replies Last reply
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              • A
                Alattab @pixelcruncher
                last edited by Alattab

                @pixelcruncher Yes, as you mentioned, we need to be able to edit the texture within the SketchUp viewport ; I would also like to see various options added for how the texture is projected .

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                • KrassK
                  Krass
                  last edited by

                  are you talking about texture mapping?

                  Krass

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                  • KrassK
                    Krass
                    last edited by

                    all this features are available with free plugin SketchUv. And best : Thrupaint by Fredo6

                    Krass

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                    • A
                      Alattab
                      last edited by

                      I think it's a good idea to have the Tracking SketchUp Sun box be able to check out the Rayscaper view window without resorting to it.

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                      • A
                        Alattab
                        last edited by

                        it is good to add color picker to pick color from render screen

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                        • S
                          sashapepperspray
                          last edited by

                          any idea when you are going to add section plane support? it is the only feature I need that you don't have yet. (The only thing I miss from twilight render).

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                          • majidM
                            majid @pixelcruncher
                            last edited by majid

                            @pixelcruncher To my experience, cube mapping aka box mapping, may solve the majority of architectural texturing. What may make it easier and more intuitive, and may speed up the texture mapping, could be a "virtual" box that sets the origin of the texture and its dimensions are the same as the texture tile. Rotating, scaling, and moving it may change the material's origin, rotation and scale.
                            This virtual cube (maybe just a grayish wireframe box) could work similarly with procedural textures as well. This way the Tri-Planar would be an internal job.

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                            KrassK 1 Reply Last reply
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                            • KrassK
                              Krass @majid
                              last edited by

                              @majid
                              But that is exactly what has been available in Rayscaper for several versions now—triplanar mapping. Or am I mistaken, and you’re referring to something else?
                              image.jpeg

                              Krass

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                              • majidM
                                majid
                                last edited by

                                Yes it is there yet could be more intuitive (IMO) maybe like what happens in 3Ds Max mapping modifier (UVW map Modifier)

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                • KrassK
                                  Krass
                                  last edited by

                                  It was nice having Animator with Rayscaper, but the plugin behaves so strangely that I’m getting fed up. I’ve wasted so much time and haven’t managed to achieve anything. Nothing but unpleasant surprises—it’s completely illogical.
                                  Perhaps if I get some help on the thread dedicated to it...
                                  And yet, I had intended to use it quite seriously.

                                  Krass

                                  Rich O BrienR 1 Reply Last reply
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                                  • Rich O BrienR
                                    Rich O Brien Moderator @Krass
                                    last edited by

                                    @Krass said:

                                    behaves so strangely

                                    Can you share a file that reproduces the error? That would be helpful for Fredo

                                    When dealing with many objects and nested objects in a scene it is easy to 'wrong-pick'

                                    I watched your video but it's not clear to me what it was you were highlighting.

                                    Download the free D'oh Book for SketchUp đź“–

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                                    • KrassK
                                      Krass
                                      last edited by

                                      thanks Rich for helping desperate cad user !
                                      I have already attached the project that was previously causing issues in the thread about Animator. In this version, two of my small animations have become inactive: specifically, the "clapet monte" translation and the "aiguilles" clip.
                                      The "clapet monte" translation is active in edit mode, but the "aiguilles" clip is out of order.
                                      there are two films.
                                      https://www.swisstransfer.com/dl/01a1c658-1b7f-712f-bd3d-ae68b46aedd8

                                      Krass

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                                      • Rich O BrienR
                                        Rich O Brien Moderator
                                        last edited by

                                        image.jpeg

                                        Download the free D'oh Book for SketchUp đź“–

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                                        • Rich O BrienR
                                          Rich O Brien Moderator
                                          last edited by

                                          Is the intent to exclude ALL movement types?

                                          Download the free D'oh Book for SketchUp đź“–

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                                          • Rich O BrienR
                                            Rich O Brien Moderator
                                            last edited by

                                            Actually probably wrong thread to discuss this since its Rayscaper Release

                                            Download the free D'oh Book for SketchUp đź“–

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