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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • KrassK
      Krass
      last edited by

      Thanks! This extension looks quite comprehensive. But I still think you should have created a new thread for this extension rather than in this post dedicated to Rayscaper. From the beginning of your posts, I haven't found you very encouraging regarding the enormous amount of work done by Pixel Cruncher. What do you think?

      Krass

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      • A
        Alattab @Krass
        last edited by

        @Krass Okay, Iโ€™m sorry; I didnโ€™t mean that. All I meant was to clarify the automatic material recognition feature.

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        • pixelcruncherP
          pixelcruncher Extension Creator
          last edited by

          No worries, folks, I appreciate suggestions and the love for Rayscaper! I've been working on a feature like this for a while, but I never finished it. I will launch it soon. But yes, Rayscaper will try to be smart about material names and will have user-configurable rules for matching them. I'm trying to make it so it doesn't get in your way; if you don't like it, you don't have to use it.

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • A
            Alattab
            last edited by

            Please donโ€™t be upset; all I want is to support RayScaper so that it stays at the forefront and meets every need.

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            • A
              Alattab
              last edited by

              Is it possible to turn a line or a series of connected lines into something that glows like a strip light?

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              • KrassK
                Krass
                last edited by

                The only way is to use an emissive material. Any small, thin face will work or line converted to tube. But you need a face to apply the material on. You can convert your lines instantly into tubes with Lines to tube function from JHS power bar extensions bundle

                Krass

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                • pixelcruncherP
                  pixelcruncher Extension Creator
                  last edited by

                  Hey, Rayscaper users!

                  Rayscaper 1.0.1 is available. You can get it via:

                  • The SketchUcation store.
                  • Direct download: Rayscaper_Win_1.0.1.rbz.

                  I recommend upgrading to the latest version.

                  Auto Setup: Your First Render Looks Right

                  A SketchUp material is a color and maybe a texture: it doesn't say that a surface is glass, polished brass or a mirror. The name often does. When you render a model for the first time, Rayscaper now reads the names of its materials and sets them up: "Window Glass" becomes Glass, "Brass" becomes polished Metal and "Antique Mirror" a mirror. It reads names in several languages.

                  A banner tells you what it changed. Tools > Auto Setup Materials... shows every guess: point at a material to see where it is in the render, and correct or revert what doesn't look right. Guesses it isn't sure of stay suggestions for you to apply.

                  auto_setup_review.png

                  Lighting for an Interior or an Exterior

                  Auto Setup also asks whether your model is an interior or an exterior, and sets the exposure, light bounces, bloom and sky for it. An interior without lights gets an offer to add one.

                  auto_setup_lighting.png

                  Material Rules

                  Do you name your materials your own way, like M_GL_* for glass or "Verre"? Tell Auto Setup what your names mean with material rules. Your rules come before its own guesses and apply to every model.

                  auto_setup_rules.png

                  See Auto Setup in the manual. If you set up your own materials, you can turn it off there in one click.

                  Auto Setup is still a bit experimental: it can guess wrong, and it doesn't know every way people name their materials yet. Your feedback is much appreciated! If it set up a material wrong or missed one, or the lighting doesn't suit your scene, please reply here with the material names (or the model, if you can share it).

                  What Changed?

                  • Add Auto Setup: when you open a model without Rayscaper settings, Rayscaper sets up its materials from their names. A banner says what it changed, and Tools > Auto Setup Materials... lets you review, correct or revert every guess.
                  • Add the lighting of Auto Setup: choose interior or exterior, and it sets the exposure, bounces, bloom and sky for that kind of scene.
                  • Add material rules to Auto Setup: tell it what your own material names mean. Your rules come before its own guesses.
                  • Animate the field of view between SketchUp scenes in Render Animation, so a zoom between scenes and Two-Point Perspective scenes render as SketchUp shows them. Animations whose scenes have different fields of view now render differently than before.
                  • Fix auto exposure blowing out renders with a transparent background.

                  Full release notes: rayscaper.com/manual/release-notes

                  Help Me Build the Community ๐Ÿ‘

                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                  Follow me on X.

                  Happy Rendering!
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • KrassK
                    Krass
                    last edited by

                    Hello Thomas,
                    Thank you. Iโ€™d like to know if the "round corner" feature is difficult to develop for your program. Iโ€™m referring to that "fake" round corner effect, which generates rounded edges where there weren't any before?

                    Krass

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                    • A
                      Alattab @Krass
                      last edited by

                      @Krass Thank you for what you mentioned regarding rounded edges; I often favored using them in Thea Render. it is related to matrial

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                      • A
                        Alattab @pixelcruncher
                        last edited by

                        @pixelcruncher It seems that, in the end, you will arrive at something unconquerable.

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                        • A
                          Alattab @Krass
                          last edited by

                          @Krass I see that your smile is even broader than mine regarding the new update; would it bother you if I offered another suggestion?

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                          • KrassK
                            Krass
                            last edited by

                            no, of course not

                            Krass

                            A 1 Reply Last reply ๐Ÿ‘
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                            • A
                              Alattab @Krass
                              last edited by

                              @Krass Thank you

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