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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • KrassK
      Krass
      last edited by Krass

      Thomas,
      "xport your model as glTF and open it in Blender. File > Export glTF saves a .glb or .gltf file that Blender, Unreal, Unity, Godot and three.js open. Groups and components, materials, textures and smooth edges come along, at the model’s real size. The user guide shows how to open your model in Blender. Open your model in Blender"

      This is new 0.16 realease. Great!
      For faster importing GLB into Sketchuup and keep Hierarchy, groups you will install this sketchup extension and directly import the Modlumi GLB.

      Link Preview Image
      SketchUp Extension Warehouse

      Your library of custom third-party extensions created to optimize your SketchUp workflow.

      favicon

      (extensions.sketchup.com)

      then we can convert several group identical copies to components with Component Replacer from Thom THOM
      https://extensions.sketchup.com/extension/fcd94c85-28b6-4b50-a4ef-fc83630349ff/component-replacer

      Krass

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      • pixelcruncherP
        pixelcruncher Extension Creator
        last edited by

        Hey, Rayscaper users!

        Rayscaper 0.9.100 Beta is available. You can get it via:

        • The SketchUcation store.
        • Direct download: Rayscaper_Win_0.9.100_Beta.rbz.

        I recommend upgrading to the latest version.

        Car Paint material on a concept car

        What Changed?

        • Support SketchUp 2027.
        • Add a Car Paint material type: a colored or metallic base coat with sparkling flakes under a clear coat.
        • Add 27 textured architecture materials to the Rayscaper library: tiles, wood, concrete, plaster, brick, stone, patterned metal, paving and roofing.
        • Add a Reset to Defaults button to the Camera, Environment and Render sections of the scene editor.
        • Bring back the material settings the simplification hid, in a collapsed Advanced section per material type, such as Transmission, Coating, Sheen, Specular Tint, IOR and Anisotropy for Standard and IOR, Transparent Shadows and Opacity for Glass.
        • Raise the render resolution limit from 4000 to 16384 pixels, enough for a 16384 x 8192 panorama. Above 8K the editor shows how much graphics memory the image needs.
        • Type an exact texture rotation in the material editor, with step buttons of 1° (10° with Shift).
        • Show an icon for each material type in the material list and the Material Type combo, and show the type in the asset manager's tooltips.
        • Add icons to the camera Projection and Environment Type buttons.
        • Keep Rayscaper responsive while it renders and while you edit large scenes: moving a component no longer rebuilds the whole scene, a material change only rebuilds the shaders that changed, texture thumbnails no longer freeze the UI after an import, and the denoiser no longer keeps every core busy during a render.
        • A model made on another computer no longer reports the image files of its SketchUp textures as missing: Rayscaper takes those textures from the model, as SketchUp does. This was the case for the Quick Start scene.
        • The Panoramic camera no longer switches back to Perspective when you orbit, pan or click a scene tab in SketchUp, so you can move between the positions of a virtual tour without choosing Panoramic again. See 360° Panoramas.
        • Switching a transparent material to Glass, Metal or Water makes it opaque, so the glass no longer renders faint without a setting to fix it.

        The 27 new textured materials in the Rayscaper library

        Full release notes: rayscaper.com/manual/release-notes

        Help Me Build the Community 👍

        If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
        and helps me showcase its capabilities to new users.

        Follow me on X.

        Happy Rendering!
        Thomas

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • KrassK
          Krass
          last edited by

          Tahnks!=

          Krass

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          • S
            sashapepperspray
            last edited by

            thank you very much! One bug I noticed for a while already, that when I open rayscaper, it shows all tags, even the ones that are hidden, and I have to show and rehide the tag, and only then it does not show up in the render window. Can this be fixed, so that automatically rayscaper reads which tags are hidden, and does not show them?

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            • pixelcruncherP
              pixelcruncher Extension Creator
              last edited by pixelcruncher

              @sashapepperspray I think I found the bug with the visibility tags. Should be fixed in the next release.

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • KrassK
                Krass
                last edited by Krass

                you said : "A model made on another computer no longer reports the image files of its SketchUp textures as missing: Rayscaper takes those textures from the model, as SketchUp does. This was the case for the Quick Start scene."
                Don't we have to keep buildind an archive anymore?

                Krass

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                • pixelcruncherP
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass No, I explained that wrong.

                  If the SKP file has embedded textures, Rayscaper will also search the SKP file for these embedded textures instead of trying to load them from disk.

                  SketchUp doesn't know about any other textures you use directly in Rayscaper (for example, a coating map for the standard material). So they aren't saved inside the SketchUp file. This means you still need to archive your scene if you want to use it in Rayscaper on another computer.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • pixelcruncherP
                    pixelcruncher Extension Creator
                    last edited by

                    Hey, Rayscaper users!

                    Rayscaper 0.9.101 Beta is available. You can get it via:

                    • The SketchUcation store.
                    • Direct download: Rayscaper_Win_0.9.101_Beta.rbz.

                    I recommend upgrading to the latest version.

                    What Changed?

                    • Add support for SketchUp Image entities, so imported pictures render without needing to explode them.
                    • Restore controls for light bounces, transparent layers and highlight clamping in an Advanced section of the render settings.
                    • Remember the selected scene editor section and asset manager tab between sessions.
                    • Fix a SketchUp crash when reloading an imported image, and update the render when replacing a component through Replace Selected.
                    • Fix objects on hidden SketchUp tags appearing in the first render.
                    • Show an error when the render window cannot open, including when the graphics driver lacks OpenGL 4.3 support, instead of crashing SketchUp.
                    • Fix Create Archive and Export Logs failing because of a missing ZIP library. Support archiving individual files of 2 GB or more within the 4 GB archive limit, and remove incomplete archives if writing fails.

                    Full release notes: rayscaper.com/manual/release-notes

                    Help Me Build the Community 👍

                    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                    Follow me on X.

                    Happy Rendering!
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply
                    Reply Quote 0
                    • L
                      lightscape Newcomers
                      last edited by

                      @pixelcruncher
                      I tested the latest version 0.9.101 and everything is evolving in a better direction. “Restore controls for light bounces, transparent layers and highlight clamping in an Advanced section of the render settings.” I really like this. It has stronger controllability and has not become more complex. This is the indoor rendering I tested.
                      27ec7942580aab3c3bb2a3f89928a4ba.png

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                      • KrassK
                        Krass
                        last edited by

                        beautiful objects, lovely decor, great renders. Did you use a HDRI ? Or emissive plane behind the window ?

                        Krass

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