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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • pixelcruncherP
      pixelcruncher Extension Creator @Krass
      last edited by

      @Krass Yup, that's a bug!

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • pixelcruncherP
        pixelcruncher Extension Creator @Krass
        last edited by

        @Krass Can you send me the scene?

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • KrassK
          Krass
          last edited by

          Sorry for the delay. I sent you the project via the Rayscaper site's messaging system.

          Krass

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          • KrassK
            Krass
            last edited by

            I'm sending you the two projects, including the one where the trees are offset.

            Krass

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            • KrassK
              Krass
              last edited by

              I really need some help understanding the "mix material" feature; I'm completely lost. I've been reading the manual, but I've messed up my original texture... and I don't know how to undo it.

              image.jpeg

              Krass

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              • KrassK
                Krass
                last edited by Krass

                other Rayscaper render Tone mapping ACES Filmic

                villa_aljaz_2.jpg

                villa_aljaz_1.jpg

                Krass

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                • KrassK
                  Krass
                  last edited by Krass

                  Thomas,
                  "xport your model as glTF and open it in Blender. File > Export glTF saves a .glb or .gltf file that Blender, Unreal, Unity, Godot and three.js open. Groups and components, materials, textures and smooth edges come along, at the model’s real size. The user guide shows how to open your model in Blender. Open your model in Blender"

                  This is new 0.16 realease. Great!
                  For faster importing GLB into Sketchuup and keep Hierarchy, groups you will install this sketchup extension and directly import the Modlumi GLB.

                  Link Preview Image
                  SketchUp Extension Warehouse

                  Your library of custom third-party extensions created to optimize your SketchUp workflow.

                  favicon

                  (extensions.sketchup.com)

                  then we can convert several group identical copies to components with Component Replacer from Thom THOM
                  https://extensions.sketchup.com/extension/fcd94c85-28b6-4b50-a4ef-fc83630349ff/component-replacer

                  Krass

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                  • pixelcruncherP
                    pixelcruncher Extension Creator
                    last edited by

                    Hey, Rayscaper users!

                    Rayscaper 0.9.100 Beta is available. You can get it via:

                    • The SketchUcation store.
                    • Direct download: Rayscaper_Win_0.9.100_Beta.rbz.

                    I recommend upgrading to the latest version.

                    Car Paint material on a concept car

                    What Changed?

                    • Support SketchUp 2027.
                    • Add a Car Paint material type: a colored or metallic base coat with sparkling flakes under a clear coat.
                    • Add 27 textured architecture materials to the Rayscaper library: tiles, wood, concrete, plaster, brick, stone, patterned metal, paving and roofing.
                    • Add a Reset to Defaults button to the Camera, Environment and Render sections of the scene editor.
                    • Bring back the material settings the simplification hid, in a collapsed Advanced section per material type, such as Transmission, Coating, Sheen, Specular Tint, IOR and Anisotropy for Standard and IOR, Transparent Shadows and Opacity for Glass.
                    • Raise the render resolution limit from 4000 to 16384 pixels, enough for a 16384 x 8192 panorama. Above 8K the editor shows how much graphics memory the image needs.
                    • Type an exact texture rotation in the material editor, with step buttons of 1° (10° with Shift).
                    • Show an icon for each material type in the material list and the Material Type combo, and show the type in the asset manager's tooltips.
                    • Add icons to the camera Projection and Environment Type buttons.
                    • Keep Rayscaper responsive while it renders and while you edit large scenes: moving a component no longer rebuilds the whole scene, a material change only rebuilds the shaders that changed, texture thumbnails no longer freeze the UI after an import, and the denoiser no longer keeps every core busy during a render.
                    • A model made on another computer no longer reports the image files of its SketchUp textures as missing: Rayscaper takes those textures from the model, as SketchUp does. This was the case for the Quick Start scene.
                    • The Panoramic camera no longer switches back to Perspective when you orbit, pan or click a scene tab in SketchUp, so you can move between the positions of a virtual tour without choosing Panoramic again. See 360° Panoramas.
                    • Switching a transparent material to Glass, Metal or Water makes it opaque, so the glass no longer renders faint without a setting to fix it.

                    The 27 new textured materials in the Rayscaper library

                    Full release notes: rayscaper.com/manual/release-notes

                    Help Me Build the Community 👍

                    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating
                    and helps me showcase its capabilities to new users.

                    Follow me on X.

                    Happy Rendering!
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • KrassK
                      Krass
                      last edited by

                      Tahnks!=

                      Krass

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                      • S
                        sashapepperspray
                        last edited by

                        thank you very much! One bug I noticed for a while already, that when I open rayscaper, it shows all tags, even the ones that are hidden, and I have to show and rehide the tag, and only then it does not show up in the render window. Can this be fixed, so that automatically rayscaper reads which tags are hidden, and does not show them?

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                        • pixelcruncherP
                          pixelcruncher Extension Creator
                          last edited by pixelcruncher

                          @sashapepperspray I think I found the bug with the visibility tags. Should be fixed in the next release.

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                          • KrassK
                            Krass
                            last edited by Krass

                            you said : "A model made on another computer no longer reports the image files of its SketchUp textures as missing: Rayscaper takes those textures from the model, as SketchUp does. This was the case for the Quick Start scene."
                            Don't we have to keep buildind an archive anymore?

                            Krass

                            pixelcruncherP 1 Reply Last reply
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                            • pixelcruncherP
                              pixelcruncher Extension Creator @Krass
                              last edited by

                              @Krass No, I explained that wrong.

                              If the SKP file has embedded textures, Rayscaper will also search the SKP file for these embedded textures instead of trying to load them from disk.

                              SketchUp doesn't know about any other textures you use directly in Rayscaper (for example, a coating map for the standard material). So they aren't saved inside the SketchUp file. This means you still need to archive your scene if you want to use it in Rayscaper on another computer.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • pixelcruncherP
                                pixelcruncher Extension Creator
                                last edited by

                                Hey, Rayscaper users!

                                Rayscaper 0.9.101 Beta is available. You can get it via:

                                • The SketchUcation store.
                                • Direct download: Rayscaper_Win_0.9.101_Beta.rbz.

                                I recommend upgrading to the latest version.

                                What Changed?

                                • Add support for SketchUp Image entities, so imported pictures render without needing to explode them.
                                • Restore controls for light bounces, transparent layers and highlight clamping in an Advanced section of the render settings.
                                • Remember the selected scene editor section and asset manager tab between sessions.
                                • Fix a SketchUp crash when reloading an imported image, and update the render when replacing a component through Replace Selected.
                                • Fix objects on hidden SketchUp tags appearing in the first render.
                                • Show an error when the render window cannot open, including when the graphics driver lacks OpenGL 4.3 support, instead of crashing SketchUp.
                                • Fix Create Archive and Export Logs failing because of a missing ZIP library. Support archiving individual files of 2 GB or more within the 4 GB archive limit, and remove incomplete archives if writing fails.

                                Full release notes: rayscaper.com/manual/release-notes

                                Help Me Build the Community 👍

                                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

                                Follow me on X.

                                Happy Rendering!
                                Thomas

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                1 Reply Last reply 👍
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                                • L
                                  lightscape Newcomers
                                  last edited by

                                  @pixelcruncher
                                  I tested the latest version 0.9.101 and everything is evolving in a better direction. “Restore controls for light bounces, transparent layers and highlight clamping in an Advanced section of the render settings.” I really like this. It has stronger controllability and has not become more complex. This is the indoor rendering I tested.
                                  27ec7942580aab3c3bb2a3f89928a4ba.png

                                  pixelcruncherP 1 Reply Last reply
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                                  • KrassK
                                    Krass
                                    last edited by

                                    beautiful objects, lovely decor, great renders. Did you use a HDRI ? Or emissive plane behind the window ?

                                    Krass

                                    L 1 Reply Last reply
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                                    • L
                                      lightscape Newcomers @Krass
                                      last edited by

                                      @Krass
                                      Yes, I use an HDR to illuminate the scene while making the kitchen wall lights and dining table pendant lights glow (material glowing)

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                                      • pixelcruncherP
                                        pixelcruncher Extension Creator @lightscape
                                        last edited by

                                        @lightscape Good stuff! Definitely great renders to showcase Rayscaper's capabilities.

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                                        • KrassK
                                          Krass
                                          last edited by

                                          hello Thomas,
                                          I can't reach real reflections on my glass material. In this screen shot the IQR is very high...

                                          image.jpeg
                                          on this other screen these picture is behind a standard glass

                                          image.jpeg

                                          Krass

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                                          • pixelcruncherP
                                            pixelcruncher Extension Creator @Krass
                                            last edited by

                                            @Krass Thanks for the screenshots, you found a bug! When Thin is on, Rayscaper ignores the IOR, so a thin pane of glass doesn't reflect anything at all. Raising the IOR can't help.

                                            I rebuilt your situation in a small test scene (a framed picture behind a single face of glass, with a window across the room) and fixed it: thin glass now reflects as much as its IOR gives, like real glass (about 8% when you look at it straight on, more at a glancing angle), while the light still passes straight through. Left is the current behavior, right is the fix, both with Thin on and IOR 1.5:
                                            thin_glass_fix.jpg

                                            The fix won't be in today's release, but it will be in the next one.

                                            Until then, a workaround: turn Thin off for the picture glass and set the IOR back to about 1.5. Glass lying flat on a picture doesn't visibly bend the light, so you get the reflection without side effects. Also keep in mind that a reflection only shows where something bright, like a window or a lamp, sits in the mirror direction from the camera.

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                            KrassK 1 Reply Last reply
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