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    Rayscaper Alpha Version Available

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    • pixelcruncherP Offline
      pixelcruncher Extension Creator
      last edited by

      @jo-ke said:

      today I started a new test with rayscaper.

      finished render is still grainy and the texture at the picture on the wall messes up.

      That render looks very promising!

      There's a regression in the current release; textures are not automatically scaled when converted to Rayscaper. You can manually work around this by setting the scaling in Rayscaper.

      Rayscaper texture scaling.

      Assuming your texture scale in SketchUp is in millimeters, the formulate is: 1 / ((texture_scale_mm / 10) / 2.54 inc/cm). So for this example: 1 / ((1828.8 / 10) / 2.54) = (1 / 72) = 0.013888 = 0.014. So basically the reciprocal of the size in inches.

      Again, I will fix the option to sync this.

      For the grainy noise:

      1. How many samples/px have you configured?
      2. Are you using AI denoise? That should resolve most of the noise.

      Rayscaper render settings.

      Cheers,
      Thomas

      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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      • jo-keJ Offline
        jo-ke
        last edited by

        I used the default settings

        http://www.zz7.de

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        • pixelcruncherP Offline
          pixelcruncher Extension Creator
          last edited by

          @jo-ke said:

          I used the default settings

          Do you mind mailing me the scene packed with the textures when you have time? You can pack the scene via the "Extensions > Rayscaper > Create Archive" menu. Can you also send me the log file? For some reason, it feels that the denoiser is not activated on your machine.

          I appreciate your help!

          Thanks,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • S Offline
            sashapepperspray
            last edited by

            Is it possible to make that if I insert a light in a component, all instances of the component get a light added?

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            • pixelcruncherP Offline
              pixelcruncher Extension Creator
              last edited by

              @sashapepperspray said:

              Is it possible to make that if I insert a light in a component, all instances of the component get a light added?

              Yes, improving the light component instances is planned for 1.0. As you already observed, lights don't work if they are part of a group or component.

              Cheers,
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • majidM Offline
                majid
                last edited by

                This would be a nic option and I am wondering if it is possible to keep the intensity the same but use bucket tool to change the color of some?
                I mean if it is applied "inside" the component, all instances change, if applied without opening the component it changes the color of that particular one...

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator
                  last edited by

                  @majid said:

                  This would be a nic option and I am wondering if it is possible to keep the intensity the same but use bucket tool to change the color of some?
                  I mean if it is applied "inside" the component, all instances change, if applied without opening the component it changes the color of that particular one...

                  That’s a good idea Majid, I will put it in Rayscaper’s backlog.

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • majidM Offline
                    majid
                    last edited by

                    After a while installed the latest version and a, wondering how may I copy the same material texture to the normal map? any copy/apst or drag/drop option?

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator
                      last edited by

                      @majid said:

                      After a while installed the latest version and a, wondering how may I copy the same material texture to the normal map? any copy/apst or drag/drop option?

                      You can drag and drop the same image multiple times from a file browser. But you are pointing out a good worklow improvement here, you should be able to at least right-click and copy/paste. I will put it on the list, and expect it in one of the upcoming releases.

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                      • jo-keJ Offline
                        jo-ke
                        last edited by jo-ke

                        in the current render there is an ugly branding. So I can't use the result.drh001.png

                        http://www.zz7.de

                        pixelcruncherP 1 Reply Last reply Reply Quote 0
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @jo-ke
                          last edited by

                          Hey @jo-ke - now that Rayscaper is in beta, I started selling discounted beta licenses: https://sketchucation.com/purchase-smart.php?plugin=rayscaper - The watermarks are a limitation of the free version.

                          Cheers,
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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