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    Generic 2500teu feeder container ship

    Scheduled Pinned Locked Moved WIP
    97 Posts 11 Posters 4 Views 11 Watching
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    • Bryan KB Offline
      Bryan K
      last edited by

      Absolute crazy pants! Wow! πŸ‘

      See my portfolio at https://delphiscousin.blogspot.com/

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      • axeonaliasA Offline
        axeonalias
        last edited by

        Thanks guys, the modeling stages are coming to and end now, then off to the next department

        Main wheel is finally in, and its console is just about done, next the filing area behind it needs to be populated with "stuff", Snacks area is just about done, might add a plant and a few signs more, and then the route planning area is complete


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        https://sketchfab.com/Axeonalias

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        • axeonaliasA Offline
          axeonalias
          last edited by

          Modeling complete, next will be in game testing and optimizing, before moving to unwrapping


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          https://sketchfab.com/Axeonalias

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Details in this model are unreal IMO. πŸ‘ πŸ‘

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            • Bryan KB Offline
              Bryan K
              last edited by

              @ntxdave said:

              Details in this model are unreal IMO. πŸ‘ πŸ‘

              Yeah this is pro ship architect engineer level stuff!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • axeonaliasA Offline
                axeonalias
                last edited by

                Thanks guys, stay tuned there is still more to come, I still need to complete the 8x repaints and get everything animated and implemented into the sim.

                The bridge is just about done, fine tuning the materials before doing the high res bakes.


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                https://sketchfab.com/Axeonalias

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                • axeonaliasA Offline
                  axeonalias
                  last edited by

                  And its finally in the sim, Still needs a few minor corrections and tweaking


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                  https://sketchfab.com/Axeonalias

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                  • axeonaliasA Offline
                    axeonalias
                    last edited by

                    Phase 1 complete!


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                    https://sketchfab.com/Axeonalias

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                    • axeonaliasA Offline
                      axeonalias
                      last edited by

                      I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up


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                      https://sketchfab.com/Axeonalias

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                      • L Offline
                        L i am
                        last edited by

                        So good mate, just soo good πŸ‘ πŸ‘ πŸ‘ πŸ‘

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                        • Mike AmosM Offline
                          Mike Amos
                          last edited by

                          Perfect, imho. πŸ‘

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Yeah, top notch. πŸ‘ πŸ‘ πŸ‘

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • axeonaliasA Offline
                              axeonalias
                              last edited by

                              Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.

                              E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes 😞

                              Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.

                              D Deck is modeled ( Last image ), now its time to unwrap


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                              https://sketchfab.com/Axeonalias

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                The details and renders are excellent. ;thumb: πŸ‘

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  Holy schmoly! πŸ‘

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    You set the bar very high mate. Love it. πŸ‘Š

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @mike amos said:

                                      You set the bar very high mate. Love it. πŸ‘Š

                                      Agree 100% πŸ‘

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