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    Generic 2500teu feeder container ship

    Scheduled Pinned Locked Moved WIP
    97 Posts 11 Posters 466 Views 11 Watching
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    • ntxdaveN Offline
      ntxdave
      last edited by

      IMO the level of detail in this model is over the top. πŸ‘ πŸ‘ πŸ‘

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      • Bryan KB Offline
        Bryan K
        last edited by

        Absolute crazy pants! Wow! πŸ‘

        See my portfolio at https://delphiscousin.blogspot.com/

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        • axeonaliasA Offline
          axeonalias
          last edited by

          Thanks guys, the modeling stages are coming to and end now, then off to the next department

          Main wheel is finally in, and its console is just about done, next the filing area behind it needs to be populated with "stuff", Snacks area is just about done, might add a plant and a few signs more, and then the route planning area is complete


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          https://sketchfab.com/Axeonalias

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          • axeonaliasA Offline
            axeonalias
            last edited by

            Modeling complete, next will be in game testing and optimizing, before moving to unwrapping


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            https://sketchfab.com/Axeonalias

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Details in this model are unreal IMO. πŸ‘ πŸ‘

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              • Bryan KB Offline
                Bryan K
                last edited by

                @ntxdave said:

                Details in this model are unreal IMO. πŸ‘ πŸ‘

                Yeah this is pro ship architect engineer level stuff!

                See my portfolio at https://delphiscousin.blogspot.com/

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                • axeonaliasA Offline
                  axeonalias
                  last edited by

                  Thanks guys, stay tuned there is still more to come, I still need to complete the 8x repaints and get everything animated and implemented into the sim.

                  The bridge is just about done, fine tuning the materials before doing the high res bakes.


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                  https://sketchfab.com/Axeonalias

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                  • axeonaliasA Offline
                    axeonalias
                    last edited by

                    And its finally in the sim, Still needs a few minor corrections and tweaking


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                    https://sketchfab.com/Axeonalias

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                    • axeonaliasA Offline
                      axeonalias
                      last edited by

                      Phase 1 complete!


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                      https://sketchfab.com/Axeonalias

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                      • axeonaliasA Offline
                        axeonalias
                        last edited by

                        I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up


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                        https://sketchfab.com/Axeonalias

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                        • L Online
                          L i am
                          last edited by

                          So good mate, just soo good πŸ‘ πŸ‘ πŸ‘ πŸ‘

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Perfect, imho. πŸ‘

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Yeah, top notch. πŸ‘ πŸ‘ πŸ‘

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • axeonaliasA Offline
                                axeonalias
                                last edited by

                                Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.

                                E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes 😞

                                Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.

                                D Deck is modeled ( Last image ), now its time to unwrap


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                                https://sketchfab.com/Axeonalias

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  The details and renders are excellent. ;thumb: πŸ‘

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Holy schmoly! πŸ‘

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • Mike AmosM Offline
                                      Mike Amos
                                      last edited by

                                      You set the bar very high mate. Love it. πŸ‘Š

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                                      • ntxdaveN Offline
                                        ntxdave
                                        last edited by

                                        @mike amos said:

                                        You set the bar very high mate. Love it. πŸ‘Š

                                        Agree 100% πŸ‘

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