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    Generic 2500teu feeder container ship

    已排程 已置頂 已鎖定 已移動 WIP
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    • Bryan KB 離線
      Bryan K
      最後由 編輯

      Absolute crazy pants! Wow! 👍

      See my portfolio at https://delphiscousin.blogspot.com/

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      • axeonaliasA 離線
        axeonalias
        最後由 編輯

        Thanks guys, the modeling stages are coming to and end now, then off to the next department

        Main wheel is finally in, and its console is just about done, next the filing area behind it needs to be populated with "stuff", Snacks area is just about done, might add a plant and a few signs more, and then the route planning area is complete


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        https://sketchfab.com/Axeonalias

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        • axeonaliasA 離線
          axeonalias
          最後由 編輯

          Modeling complete, next will be in game testing and optimizing, before moving to unwrapping


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          https://sketchfab.com/Axeonalias

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          • ntxdaveN 離線
            ntxdave
            最後由 編輯

            Details in this model are unreal IMO. 👍 👍

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            • Bryan KB 離線
              Bryan K
              最後由 編輯

              @ntxdave said:

              Details in this model are unreal IMO. 👍 👍

              Yeah this is pro ship architect engineer level stuff!

              See my portfolio at https://delphiscousin.blogspot.com/

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              • axeonaliasA 離線
                axeonalias
                最後由 編輯

                Thanks guys, stay tuned there is still more to come, I still need to complete the 8x repaints and get everything animated and implemented into the sim.

                The bridge is just about done, fine tuning the materials before doing the high res bakes.


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                https://sketchfab.com/Axeonalias

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                • axeonaliasA 離線
                  axeonalias
                  最後由 編輯

                  And its finally in the sim, Still needs a few minor corrections and tweaking


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                  https://sketchfab.com/Axeonalias

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                  • axeonaliasA 離線
                    axeonalias
                    最後由 編輯

                    Phase 1 complete!


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                    https://sketchfab.com/Axeonalias

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                    • axeonaliasA 離線
                      axeonalias
                      最後由 編輯

                      I thought it suitable to start working from the Bridge down to the engine, This is E-deck, Captain and Chief Engineer have mirrored cabins, this is a basic layout, ill be adding details and props here and there, but nothing as detailed as the bridge as the polycount is going to quickly go into the millions with so many cabins all propped up


                      In001.jpg


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                      https://sketchfab.com/Axeonalias

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                      • L 離線
                        L i am
                        最後由 編輯

                        So good mate, just soo good 👍 👍 👍 👍

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                        • Mike AmosM 離線
                          Mike Amos
                          最後由 編輯

                          Perfect, imho. 👍

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                          • Bryan KB 離線
                            Bryan K
                            最後由 編輯

                            Yeah, top notch. 👍 👍 👍

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • axeonaliasA 離線
                              axeonalias
                              最後由 編輯

                              Thanks guys, I should have started a new project a while ago but I have such good reference for this ship, might as well go the extra mile and make it something memorable.

                              E Deck is now complete and in game, I had a pretty big hurdle that cost 2 days with baking a simple light map, Blender is incredibly slow at this, Substance painter has no way of adding lights so I had to roll back abit, I tried Marmoset 4 on trial, but its streamlined for baking high to low poly, if I could find a way to remove its built in cage funtion it would be awesome, it produced great results almost instantly, which takes blender days.., but without being able to remove the cage they were not usable bakes 😞

                              Ive also learnt to unwrap and bake each duplicated item separately to retain the UV maps when duplicating a mesh in Sketchup, which is a massive time saver in the long run.

                              D Deck is modeled ( Last image ), now its time to unwrap


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                              https://sketchfab.com/Axeonalias

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                              • ntxdaveN 離線
                                ntxdave
                                最後由 編輯

                                The details and renders are excellent. ;thumb: 👍

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                                • Bryan KB 離線
                                  Bryan K
                                  最後由 編輯

                                  Holy schmoly! 👍

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • Mike AmosM 離線
                                    Mike Amos
                                    最後由 編輯

                                    You set the bar very high mate. Love it. 👊

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                                    • ntxdaveN 離線
                                      ntxdave
                                      最後由 編輯

                                      @mike amos said:

                                      You set the bar very high mate. Love it. 👊

                                      Agree 100% 👍

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