Optionally manned drone.
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Ta mate, no idea what time I did that, sometime this AM. Twilight working particularly well on this.
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Looking good to me.
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Ta mate, down to refinements now. Panemls, rescue and call signs etc. Still looking to improve the nav lights.
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Nice! looking forward to the panels, will you be adding decals?
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@axeonalias said:
Nice! looking forward to the panels, will you be adding decals?
Looking foward to that also
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Ta folks, definitely. Researching decals, most panels in place but they are geometry rather than graphics.
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First decals, also geometry rather than graphics.

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Oh yeah!

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Ta mate, the other (Port) side has had me pulling hair, really quite a bit.......

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@mike amos said:
Ta mate, the other (Port) side has had me pulling hair, really quite a bit.......
I run into this a lot.

My trick is to make the opposite side component Unique and then apply the lettering right way reading.
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Agreed but, the geometry does not always 'like' this which drive me a little potty time.
Well, Mr Bentine thought so.
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Port side decals.

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Wow! Looking really good!
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Tickling the edges now, not too much change at one given time because it is finer changes being made. Moving to Gallery now as I think I am getting there now.
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Looking at alternate HDRI and static rotor options.

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Shot looks great, but the scale is off with the HDRI there, Looks tiny now, like a 1:5 scale RC Heli?
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I know, waiting for someone to spot that. Laughed my head of when I did.

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Render looks great!
Yeah HDRI scaling can be a bugger. Still looks good.

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Fleuch has suggested some tree's, OK, more a grass field but shows how it pays to be careful when choosing colours/textures in different light setting. The codes have almost completely vanished. The straight lines in the ground plane are the shadow catcher which I must address.

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I like the background image and the ground and the way you got them to blend together. I have not been able to get things to blend that good. Where did you get the background image? What texture/material did you use for the ground? My problem might also be my camera angle.
I like the render.
Fletch always seems to come up with good suggestions. 
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With your input, this post could be even better π
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