[Plugin] FredoSketch - v1.4a - 02 Apr 24
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@rv1974 said:
- I'd like to have an option 'preserve boundary' when manipulating (nose for example) the vertices.
Not sure I understand what you mean...
@rv1974 said:
- Will we be able to stretch vertices staying outside the context (like 'stretch by area')?
This is a basic Move tool, which, like the Sketchup Move tool (and all Sketchup tools) operates within the current context. This is not an advanced plugin like Stretch by Area or FredoScale::Stretch.
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NEW RELEASE: FredoSketch v1.1b - 19 Jan 23
Requirement: LibFredo6 13.7a
FredoSketch v1.1b is a maintenance release:
- Rotate: Fix for edge inferences
Home Page of FredoSketch for information and Download.
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NEW RELEASE: FredoSketch v1.1c - 21 Jan 23
Requirement: LibFredo6 13.7b
FredoSketch v1.1c is a maintenance release:
- Rotate: Fix for rotation with offset
- Spacebar or change of tool when the transformation is not finalized will cancel it before exit
- fix for small issues
Home Page of FredoSketch for information and Download.
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The version on the download page is still v1.1b
By the way in v1.1b the M+M shortcut still doesn't work on my SU2020/SU2021. -
@panixia said:
By the way in v1.1b the M+M shortcut still doesn't work on my SU2020/SU2021.
What happens if you click twice o the Sketchup Move icon?
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Nothing happens.
Regular sketchup move tool is triggered both with double M key and double toolbar button press.
The same happens with the rotate tools both in SU 2020/21. -
@panixia said:
Nothing happens.
Regular sketchup move tool is triggered both with double M key and double toolbar button press.
The same happens with the rotate tool both in SU 2020/21.I discovered that the functionality can only be available in SU2021.1 and above. For prior versions, there is no notification when you call again the active tool.
I will update the FredoSketch documentation to reflect this limitation. -
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super cool
if i could add one wish to it - make vertex selection possible for multiple groups/componnents ...
maybe kind of like this
preselect or not, set active or nested also, make rectangle selection, move vertices...
why would this be usefull? when we want to stretch complicated elements whre there is no real good "section plane for the stretch"...
thx - amazing work as always!!
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@bsfranza said:
sif i could add one wish to it - make vertex selection possible for multiple groups/componnents ...
This would change the nature of the tools...
As for the native tools, the selection works in the current context. When you click on anything that belongs to a group or component, you do select the group or component.
If FredoSketch was selecting across the boundaries of groups / components, how would select a group or component?
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NEW RELEASE: FredoSketch v1.2a - 01 Feb 23
Requirement: LibFredo6 13.7b
FredoSketch v1.2a is a maintenance release:
- Updated help and menu for limitation of Quick Launch to SU2021.1 and above
- fix for small issues
Home Page of FredoSketch for information and Download.
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And why not unite everything in a single command and button, I mean, invoke a command that allows us to move, copy, rotate, align and then the auxiliary keys that allow us to choose. For a button to move, another to rotate, another to move to align, it is better to merge them all as we have now, for example, move and copy by pressing ctrl
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@pedroe said:
And why not unite everything in a single command and button, I mean, invoke a command that allows us to move, copy, rotate, align and then the auxiliary keys that allow us to choose. For a button to move, another to rotate, another to move to align, it is better to merge them all as we have now, for example, move and copy by pressing ctrl
Could you describe how it would work with all tools in one. For instance, when you click and move the mouse, what does happen?
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even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.
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These are astoundingly good tools.
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@pedroe said:
even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.
The Texture positioner is the worse method to manipulate objects.
One way to combine several transformations is to use a Gizmo, like in Blender, supporting:
- Move along an axis
- Move on Axis Plane
- Rotate and Spin by an axis
- Scale Uniform or along an axis plane
- Flip Along (Mirror in place)
However, the main restrictions are that
- You transform only by reference to axes, which can however be the model axis or the component axes.
- You cannot use inferences, because the click point is on the Gizmo, not on the object you move
- You can however type distance, scaling factors, angle, etc... in the VCB
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@pedroe said:
even better, that hot boxes appear at the main points (vertices, midpoints, etc) that allow you to choose whether to move (default command), copy, rotate, scale, move and rotate. It could be something as fun as this, to manipulate only with the mouse.
please, no.
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@fredo6 said:
The Texture positioner is the worse method to manipulate objects.
Ditto. It's a freakin' toy.
@fredo6 said:
One way to combine several transformations is to use a Gizmo
Please yes!
I suggest to use the local axis origin point as default point to place it when a object is selected and the center of masses when multiple objects are selected (without having to reposition it every single time, that could be a context menu option or something). A toggle between origin and center could be very "industry standard" too. -
In principle, I do not mean that they are object handlers, but that those icons that appear allow once the input command is executed (by default to move) then they allow us to choose if we copy, scale, rotate, mirror, etc. In other words, an initial command derives in all the other movements that we can make to an object, without having to choose a command each time. The object manipulator points you already do with the most efficient way that you consider.
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