Which instant renderer is best for Landscape projects?
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You might also take a look at Twilight Render. I think the pro version has a set of assets that might help as well (not positive of that though). It does work interactively with SketchUp also.
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@ntxdave said:
You might also take a look at Twilight Render. I think the pro version has a set of assets that might help as well (not positive of that though). It does work interactively with SketchUp also.
Twilight is a raytracer, I don't have the requirement for that (or the time - several hours for a video!), plus the best two raytracers are generally v-ray and Corona according to architectural types I know. Instant renderers are the only option for me as my models get quite large with buildings, terrain and masses of vegetation. Lumion has been the best out there for about a decade, but Twinmotion and D5 are nipping at its heels and they are a fraction of the cost.
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Thanks for the feedback and education. Although I like it, I understand and appreciate learning about how it works.
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@grizzler said:
Instant renderers are the only option for me as my models get quite large with buildings, terrain and masses of vegetation. Lumion has been the best out there for about a decade, but Twinmotion and D5 are nipping at its heels and they are a fraction of the cost.
You've answered your own question right there. Lumion, Twinmotion or D5.
Blender EEVEE engine is realtime too. There's a build on Graphicall that has SSGI for EEVEE that's really quick to work with.
Don't forget Enscape which is part of the Chaos family.
They all have strengths and weaknesses. I think at the moment Enscape ticks the most boxes. Until we see TwinMotion move to UE 5.1.
I'm sitting on the fence regards which is best. But Lumion is my last choice of the 5. Way too pricey.
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@rich o brien said:
...Blender EEVEE engine is realtime too. There's a build on Graphicall that has SSGI for EEVEE that's really quick to work with.
Don't forget Enscape which is part of the Chaos family.
They all have strengths and weaknesses. I think at the moment Enscape ticks the most boxes. Until we see TwinMotion move to UE 5.1.
Blender looks awesome for those who create models of individual items, but I spend all of my time creating bespoke terrains for construction by others which is why I loved the SU/Layout/Enscape interoperability. Chaos buying Enscape has many of us Enscape users concerned because all of the focus seems to be on enhancing v-ray (including Vantage and Vision) rather than improving Enscape - Twinmotion and D5 have left Enscape in their dust during the last 12 months, so I'm hoping there might just be one or two who have had the opportunity to try out the full versions of both and can guide me. My first instinct is TM, but one thing that 99% of jobs that I do includes is grass, and the TM grass is annoying to say the least.
I know very little about Unreal Engine other than it is quite complicated but the end results are spectacular when done right, but I have no need for such high level of detail personally
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Just out of curiosity I did search for βD5 render grassβ and found some interesting results. They also seem to have a very large set of downloadable plant assets. Looks like this product is really moving in a good direction.
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Perhaps have a good go with D5 free and see if it suits you. If the vegetation is important then TM is probably not ideal - at the moment. It does have quixel megascans though.
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BTW D5 Render is also a ray tracing application.
Looks like the real question is the application engine and the gpu in your system. Learning some interesting things about rendering/render engines in this thread.
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@ntxdave said:
BTW D5 Render is also a ray tracing application.
Looks like the real question is the application engine and the gpu in your system. Learning some interesting things about rendering/render engines in this thread.
Twinmotion is also capable of raytracing as of the last few months, but they are both better known as instant renderers as they will never match the realism possible within v-ray, corona or Unreal Engine etc.
It all comes down to the vegetation asset library available in the fully licensed version of each, and as yet I don't know how they compare and I'd hate to shell out money to then find the other one is better
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Maybe interresting to know : Twinmotion is free (infinite trial) for no commercial use in 2K!
@unknownuser said:
What am I allowed to do with the Twinmotion free trial?
The Twinmotion trial is freely available for anyone to use for an unlimited period of time for testing the product; it may not be used for commercial purposes. The trial includes the full features of Twinmotion, with the exception of exports being limited to a 2K resolution.Else cool functions with the UI using by a 8 years old boy!
https://www.youtube.com/watch?v=dsA84DMuTks
And Animation can be made in a glance!
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Ver interesting animation tool. Thanks for sharing Pilou.
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