Another Steam Engine
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 @bryan k said: Those "antique print" styles are excellent!  Of your many styles I believe these two are my favorites β¦ Simply fantastic  
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 Yeah, that nails it! 
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 Thanks all. Mike, I'll have to give some thought to that. Which images specifically? 
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 I'm asking about the sepia type renders/images. 
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 Here's another one in progress. 
 
  
 
 This is based on dimensions in an article from a magazine published in January 1924. Many of the larger parts were available as castings and only the dimensions for machining them are included in the article. That required a forensic approach to modeling it. As an example the diameters of the cylinders weren't given so they had to be determined from the piston diameters.
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 Sweet  
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 Wow! Fantastic detail!  
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 Cooking on gas.  
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 Excellent as always! 
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 Very cool.  
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 Another cracking piece you have there.    
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 Fantastic! Indeed some of these would deserve to be printed and hanged in some industrial based interior designs! 
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 Dave, you could make some decent money selling these as card/paper models. Flattery etc can help but check out https://www.papermodelers.com/forum/railway-related-builds/ , the railway type would seem closest to your steam engines. 
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 Dave, Very nice work, I am very impressed. I have been "modeling" for a short time and now would like to dip my toe into steam engine "animation". I saw your video of the Muncaster "automation". Another "home run". I have tinkered with MS Physics a bit, I really haven't got my head wrapped around the tool' methodology. I was wondering which animation tool did you used on the Muncaster (Ms Physics, Animator, Key Frame or other)?? Again, nice work on all of your models. bexar 
 Southeast Queensland
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 @bexar thank you. My animations of the various steam engine models were done without using any "animation tools". I just use copies of components, tag visibility, scenes, and the native animation export option straight out of SketchUp. For me that's straightforward and simple. 
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 WOW! Can you direct me to resources (youtube, pdf, etc) that explains that process that you use? Now, I'm even more impressed by your skill set!!! Have a good day!! 
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 Thanks! There's really not a lot to it. I make multiple copies of the components along their route of travel. There's a different tag applied to each of the copies and then a different one of those tags is visible for each scene. This screen shot shows a simpler engine model with four of the 24 tags turned on. There are 24 scenes for the animation.  It gets a little more complicated with an engine like the horizontal Muncaster because of the steam valve and the linkages. Here's the resulting animation: 
 https://flic.kr/p/2n7xvyh
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