Testing D5 render
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Thanks L I am!
I usually do put a touch of touch a shine on everything. Glad to see I'm not the only one.
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I was not aware until seeing this thread that D5 is based upon UE. I see it has decals as assets even though I think I know the answer I will ask anyway: Does raytracing work with D5 decals? Has anybody used D5 and twinmotion and which is preferable in your opinion?
Just an opinion here many are talking of lumion and its cost. When I look at Lumion renders I find they have a generic look and not one I enjoy they look fake and cartoonish. Am I missing some atribute of Lumion that I do not understand as yetThanks
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decals dosn't work in twinmotion. Ithink in D5 it is the same
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L i am, Lumion depends on the user. I've seen some stunning works and some "meh" work. Much like any other render program.
jo-ke, D5 comes with decals as part of its assets. They say it works, but I've not used it yet, only seen them in the asset library.
Yeah, I did not learn that it used the Unreal engine until after I installed it, nor that it also uses Nvidia RTX technology.
I'm only up to lesson 3 of 8 main tutorials, but I can vouch for the above.
I do know I'll be using both Raylectron and D5 in the future. Both have their strengths.
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@jo-ke said:
decals dosn't work in twinmotion. Ithink in D5 it is the same
Exactly mate, thats why I asked th question. I thought since both D5 and TM are based on Unreal engine and raytracing in TM does not work with decals (and that is the holy grail for TM to rectify this issue) Twinmotiion (UE) would be right onto the fix if D5 was able to acheive this
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Another test render.
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IMO
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Thanks ntxdave!
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Sharp mate. Looks the business.
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Thanks Mike!
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Animation test. 4 minutes to render at 720p.
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Well done sir.
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Thanks ntxdave!
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