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    Testing D5 render

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    • Bryan KB Offline
      Bryan K
      last edited by

      Thanks L I am!

      I usually do put a touch of touch a shine on everything. Glad to see I'm not the only one.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • L Online
        L i am
        last edited by

        I was not aware until seeing this thread that D5 is based upon UE. I see it has decals as assets even though I think I know the answer I will ask anyway: Does raytracing work with D5 decals? Has anybody used D5 and twinmotion and which is preferable in your opinion?
        Just an opinion here many are talking of lumion and its cost. When I look at Lumion renders I find they have a generic look and not one I enjoy they look fake and cartoonish. Am I missing some atribute of Lumion that I do not understand as yet

        Thanks

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        • jo-keJ Offline
          jo-ke
          last edited by

          decals dosn't work in twinmotion. Ithink in D5 it is the same

          http://www.zz7.de

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          • Bryan KB Offline
            Bryan K
            last edited by Bryan K

            L i am, Lumion depends on the user. I've seen some stunning works and some "meh" work. Much like any other render program.

            jo-ke, D5 comes with decals as part of its assets. They say it works, but I've not used it yet, only seen them in the asset library.

            Yeah, I did not learn that it used the Unreal engine until after I installed it, nor that it also uses Nvidia RTX technology.

            I'm only up to lesson 3 of 8 main tutorials, but I can vouch for the above.

            I do know I'll be using both Raylectron and D5 in the future. Both have their strengths.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • L Online
              L i am
              last edited by

              @jo-ke said:

              decals dosn't work in twinmotion. Ithink in D5 it is the same

              Exactly mate, thats why I asked th question. I thought since both D5 and TM are based on Unreal engine and raytracing in TM does not work with decals (and that is the holy grail for TM to rectify this issue) Twinmotiion (UE) would be right onto the fix if D5 was able to acheive this πŸ˜‰

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              • Bryan KB Offline
                Bryan K
                last edited by

                Another test render.


                Hotel room D5.png

                See my portfolio at https://delphiscousin.blogspot.com/

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  IMO πŸ‘ πŸ‘

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Thanks ntxdave!

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Sharp mate. Looks the business. πŸ‘

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Thanks Mike! πŸ‘

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Animation test. 4 minutes to render at 720p.

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            Well done sir. πŸ‘ πŸ‘ πŸ‘

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              Thanks ntxdave!

                              See my portfolio at https://delphiscousin.blogspot.com/

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