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    Simple bathroom.

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    • Mike AmosM 離線
      Mike Amos
      最後由 編輯

      A mix of natural and artificial lighting but not much by way of complication.


      1.

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      • ntxdaveN 離線
        ntxdave
        最後由 編輯

        Looks like a good room but is a little dark for mr (at least on my iPad). Seems to me that a bath room would be pretty bright.

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        • Mike AmosM 離線
          Mike Amos
          最後由 編輯

          Ta mate, it comes out pretty brightly on my monitor as per but white balance etc to do again.

          I feel like I am doing a certain amount of this from scratch.

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          • Mike AmosM 離線
            Mike Amos
            最後由 編輯

            I ran a simple hdri background to see what would come out, have to laugh. Some days, we are indeed, the Pigeon.


            Test 3 Model 2 9 12p 1h 20m Check 29.jpg

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            • Rich O BrienR 線上
              Rich O Brien Moderator
              最後由 編輯

              What are the properties of the lights? Are they emissive materials?

              It's all gone very yellow on my screen.

              Have you tried a clay render with just HDRI to see how that lights space? All those highly reflective objects are raising your render times when all you need is some lighting tests.

              If that little window is the only path for environmental light to enter the scene then that is also time consuming.

              As for your HDRI what file format is it?

              Download the free D'oh Book for SketchUp 📖

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              • Mike AmosM 離線
                Mike Amos
                最後由 編輯

                The hdri is fine, my mistake was to lower the value too far, I wanted a realistic looking backplate rather than washed out. I also ran the lights too bright which is where the orange hue came from.

                My issue has been that to get the lighter renders classified as 'architectural' they need to be brighter than I really like. Part of this comes from the monitor settings, we all have different settings so renders can be inconsistent in appearance.

                There is an indented balcony behind the jacuzzi as well as the window 'light' on the right hand wall.

                The reflective surface on the left (The mirror) is the only large/excessive surface reflector imho, the lights and hdri level were my big errors. Back to experimenting to get a better hdri/backplate balance.

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                • Rich O BrienR 線上
                  Rich O Brien Moderator
                  最後由 編輯

                  Are your lights emissive planes or actual lights?

                  Download the free D'oh Book for SketchUp 📖

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                  • Mike AmosM 離線
                    Mike Amos
                    最後由 編輯

                    They are emissive, I have adjusted the colour of the lights and the orange is gone. The rest will take some figuring out.

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                    • Rich O BrienR 線上
                      Rich O Brien Moderator
                      最後由 編輯

                      Mesh lights by nature are hard to get right because they don't behave like a bulb.

                      Try an IES light if your render app supports it.

                      https://ieslibrary.com/en/browse

                      Less messing around with values and much richer and accurate lighting.

                      Still use emission but only to fake a glow effect not to flood space with light.

                      Download the free D'oh Book for SketchUp 📖

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                      • Bryan KB 離線
                        Bryan K
                        最後由 編輯

                        Nice design and render! 👍

                        Once you sort out the light color, it will be perfect!

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Mike AmosM 離線
                          Mike Amos
                          最後由 編輯

                          Thanks folks, Rich I'll give the ies a go. I had tons of them at one time, guess I'll just have to rebuild the collection.

                          I altered the light/emissive colour which reduced the reflection. To get the lighter render popular I need to push up exposure which leaves a little 'misty' overtone' I am not fond of.

                          It does keep me off the streets etc and it's a bit parky out there now.


                          Test 5 Model 2 9 40p 3h 02m Check 36 Ir 0 a R.jpg

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                          • Bryan KB 離線
                            Bryan K
                            最後由 編輯

                            Oh there you go! 👍

                            Just a suggestion, but I would I would increase the camera exposure just a bit.

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • Mike AmosM 離線
                              Mike Amos
                              最後由 編輯

                              Thanks Bryan, standard exposure on Twiglet render is 1:00 and I have already pushed this to 6:00. Looking to the ies shot later today.

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                              • ntxdaveN 離線
                                ntxdave
                                最後由 編輯

                                @bryan k said:

                                Oh there you go! 👍 …..Color looks good on this one!

                                Agree completely. 👍

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                                • Bryan KB 離線
                                  Bryan K
                                  最後由 編輯

                                  @mike amos said:

                                  Thanks Bryan, standard exposure on Twiglet render is 1:00 and I have already pushed this to 6:00. Looking to the ies shot later today.

                                  Oh wow. I see.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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                                  • Mike AmosM 離線
                                    Mike Amos
                                    最後由 編輯

                                    Thanks folks, moving onwards as we all do. 👍

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                                    • Mike AmosM 離線
                                      Mike Amos
                                      最後由 編輯

                                      Well, as they said on Ground Force, day one. I used an ies ligit and had to put my welding goggles on to enter the living room.

                                      Much more than meets the mark one's with this here ies lark but I will let you know how I get on folks.

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                                      • Mike AmosM 離線
                                        Mike Amos
                                        最後由 編輯

                                        Well, I have knocked the lights back to 70% of nominal value. I have left the original light sources as fake emitters.

                                        I have found that the result is brighter and takes up to half the render time so these ies things are worth sticking with.

                                        The only problem I still have is a format of classification so I can properly choose which files to go with.


                                        Test 6 Model 2 9 10p 49m Check 42 Ir 0 a R.jpg

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                                        • Rich O BrienR 線上
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          This is TwiLight Render you are using?

                                          If you Right Click your light and choose set target what way is it facing?

                                          https://i.imgur.com/s5Jr4lf.png

                                          Download the free D'oh Book for SketchUp 📖

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                                          • Mike AmosM 離線
                                            Mike Amos
                                            最後由 編輯

                                            I have Twilight, yes. I did check orientation too but still the bounce on the ceiling. The light in particular has an odd shape to the light component which is going to change when I go to the next test to have a more consistent orientation.

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