Game Assets
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Nicely done Rich!
I love the hammer... It is all done inside Sketchup? -
An improvised Flamethrower....
This was kinda fun to do. Based off a Mad Max prop.
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so great Rich! - how did you make this great weld detail?!
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@hornoxx said:
:how did you make this great weld detail?!
I painted it on in Substance Painter. It has a weld brush so its easily done.
An
freeaffordable at $16 and quite capable alternative is ArmorPaint -
Amazing textures!
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Bravo !
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Great assets all. Armour paint is not free but it is cheap enough not to matter tbh. 16 euro's is near enough free for me anyway.
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@mike amos said:
Great assets all. Armour paint is not free but it is cheap enough not to matter tbh. 16 euro's is near enough free for me anyway.
Oh, I didn't know they charged now. Still worth it though considering what it can do.
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Nice work Rich.
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These are superb Rich. I wish I had your talent in texturing inside Sketchup. Would you mind sharing some of your working process tips or secrets, please?
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A little lo-poly oven fan which is part of a larger collection of bit and pieces players can scavenge whilst looting in the open world
What's fun is the poly limit you need to consider. The textures do the heaving lifting and for the mesh to act as a silhouette.
I did many houses for the game too but only modelling and unwrapping. They textures those themselves.
The game is on Steam https://store.steampowered.com/app/1766060/HumanitZ/
There's a tons of little bits all done in SketchUp with texturing in Substance Painter.
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The assets are so real that I hardly believe my eyes, Rich!
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Thanks Majid. They are really fun tasks when you have various limits placed on you.
<1000 tris, 1k texture etc. It makes you really evaluate what needs geometry details versus texture
The fortifications were my fav to do...
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Woah! This is insane, good!
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Accomplished is a word that comes o mind
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