Issues with 3D points management in Lumion with Sketchup
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Hey, I am having some trouble with a sketchup model which I am trying to put in Lumion 11. The size of the model and the complexity of the elements is fairly small (46 mb model). There are a lot of repetitive components in the model as it is a model of a multi-storey building.
The issue is when I import this in Lumion, it starts lagging a lot. I have tried using Skimp for sketchup to reduce poly-count as much as i could. I have also tried to use layers in Lumion to reduce the load. Still I am achieving only about 4-5 FPS in Lumion.Is there Anything that I might be doing wrong? Or anything that i can try.
I am welcoming any advice at this point. attaching the image of the sketchup model.
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What version of SketchUp? What version of Lumion?
Have you tried talking to the Lumion folks about it?
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Export the model to a format Lumion imports other than SKP. My suggestion would be collada[.dae] and see what Lumion does with that file.
A 46mb SKP file is not a true representation of the final geometry count when you use it outside of SketchUp.
It would be interesting to know the file size of the .dae when you export it.
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@dave r said:
What version of SketchUp? What version of Lumion?
Have you tried talking to the Lumion folks about it?
I'm using Sketchup pro 2019 and Lumion 11.1. I have not contacted Lumion folks as they barely have a decent discussion platform like this. I was looking for a tip/trick sort of solution for this. To my Knowledge, Lumion does not supports any component/instance based system and that may be the problem to look at.
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@rich o brien said:
Export the model to a format Lumion imports other than SKP. My suggestion would be collada[.dae] and see what Lumion does with that file.
A 46mb SKP file is not a true representation of the final geometry count when you use it outside of SketchUp.
It would be interesting to know the file size of the .dae when you export it.
Indeed you were right, The file that I am getting on exporting to .dee format is around 103mb. Which Lumion is barely being able to import, even after a considerable amount of loading time.
Is there any way to tackle this issue of having a large amount of 3d points other than that of combing through the model and reducing poly-count extensively element by element (which i already have done to a good extent)? -
@surajsins said:
I'm using Sketchup pro 2019...
Please update your profile. It shows 2016 Make. Thanks.
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@unknownuser said:
Is there any way to tackle this issue of having a large amount of 3d points....
Not that I know of. You get out what you put in with these apps. Lumion's USP is their proxy integration so you are channeled down a particular corridor if you want quick and optimized scenes.
Once you veer away from the script it begins fighting back.
Have you tried this same file in Unreal Engine?
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@rich o brien said:
@unknownuser said:
Is there any way to tackle this issue of having a large amount of 3d points....
Not that I know of. You get out what you put in with these apps. Lumion's USP is their proxy integration so you are channeled down a particular corridor if you want quick and optimized scenes.
Once you veer away from the script it begins fighting back.
Have you tried this same file in Unreal Engine?
NotI was actually afraid of the fact that this is as far as my hardware and Lumion would take me. I have a ASUS ROG Strix Ryzen 7 with a Nvidia 3050 with 16 gb memory BTW.
No, I have not tried it in Unreal Engine. I use lumion because of its user friendliness and great environment rendering. Guess I'd go deep into breaking the model down to even more layers and import it one by one, Working while keeping most layers off... and rendering when everything is set up.
Any comments on this?
Thanks a ton anyways! -
Working in chunks is your best approach to try an isolate what objects introduce the performance hit.
Your model is large in terms of scale with lots of reflective surfaces and internal voids to calculate light. It's probably a perfect storm where a realtime render engine like Lumion shows its weakness.
If it was me I'd be hitting up their support. A file like that should not bring it to its knees.
I'd give it a spin in Twinmotion to see what that does. Its 1/3 of the price and now that Epic owns it you get access to Megascans and other goodies too. Plus the Datasmith plugin for SketchUp is solid.
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