@rich o brien said:
@unknownuser said:
Is there any way to tackle this issue of having a large amount of 3d points....
Not that I know of. You get out what you put in with these apps. Lumion's USP is their proxy integration so you are channeled down a particular corridor if you want quick and optimized scenes.
Once you veer away from the script it begins fighting back.
Have you tried this same file in Unreal Engine?
Not
I was actually afraid of the fact that this is as far as my hardware and Lumion would take me. I have a ASUS ROG Strix Ryzen 7 with a Nvidia 3050 with 16 gb memory BTW.
No, I have not tried it in Unreal Engine. I use lumion because of its user friendliness and great environment rendering. Guess I'd go deep into breaking the model down to even more layers and import it one by one, Working while keeping most layers off... and rendering when everything is set up.
Any comments on this?
Thanks a ton anyways!