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    Ferrari F2004

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    • duanekempD Offline
      duanekemp
      last edited by

      This is such a magnificent, well executed, beautiful work of discipline, passion, experience and a great use of tools. And what you are sharing in public today?! OUTSTANDING!

      Congratulations!!! Well done Marcello!

      Duane Kemp

      Kemp Productions
      Puidoux, Switzerland
      Gallery:
      https://duanekemp.artstation.com/

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      • andybotA Offline
        andybot
        last edited by

        Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

        http://charlottesvillearchitecturalrendering.com/

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        • E Offline
          ericksl1991
          last edited by

          could you sell the model please?

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          • panixiaP Offline
            panixia
            last edited by

            @ericksl1991 said:

            could you sell the model please?

            No. 🀣

            Link Preview Image
            A fashion designer Instagrammed his shoes on top of his Ferrari, and Ferrari is threatening to sue

            Ferrari reportedly sent a letter to fashion designer Philipp Plein threatening to sue him over Instagram posts that depicted his brand of shoes on top of his personal Ferraris.

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            The Verge (www.theverge.com)

            Link Preview Image
            BMW Group Sues Turbosquid for Selling 3D Models of Their Car Designs

            If you've ever stood in the shower wondering if you could be sued because you made a certain 3D model of a certain brand of car, wonder no more. Precedent has

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            SolidSmack (www.solidsmack.com)

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            • panixiaP Offline
              panixia
              last edited by

              @andybot said:

              Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

              Thanx πŸ˜„

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              • majidM Offline
                majid
                last edited by

                Nah, man! this is speechless!

                πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • pilouP Offline
                  pilou
                  last edited by

                  Very cool result! 😎

                  If you want see some vehicles models by another SketchUp Master 600V / ixlrlxi / Rust Shake (free dowloadable on its Patreon) πŸ€“

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • allanxA Offline
                    allanx
                    last edited by

                    Awesome work man.

                    Thanks for sharing,

                    Allan

                    [Portfolio](https://www.coroflot.com/designers/work-stream?id)

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Those renders are insanely great!

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • G Offline
                        GΓ‘bor
                        last edited by

                        @panixia : Amazing work and workflow. Thank you very much for sharing.

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                        • SJS66S Offline
                          SJS66
                          last edited by

                          Wow, super impressive modelling job.
                          Looks like it handles okay on the track in Unity too? πŸ˜†
                          Nice work!

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                          • panixiaP Offline
                            panixia
                            last edited by

                            @sjs66 said:

                            Wow, super impressive modelling job.
                            Looks like it handles okay on the track in Unity too? πŸ˜†
                            Nice work!

                            Thank you so much.
                            Yeah, it performs very well on the Eau Rouge - Raidillon section.. πŸ˜†
                            Someday I'll manage to find the time to complete that animation! πŸ˜•
                            I would like to recreate some other iconic section..
                            I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..

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                            • panixiaP panixia referenced this topic on
                            • panixiaP Offline
                              panixia @panixia
                              last edited by

                              said in Ferrari F2004:

                              I posted some still renders at this link.

                              Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).

                              While I wait to see if eventually their stupid AI bot their "assistance team" will restore it, I'll repost the original renders here. πŸ™„

                              1_Rain.png

                              2_Pitlane.png

                              3_Cockpit_Closeup.png

                              4__ShumiCloseuP.png

                              5__Panning.png

                              6__Front.png

                              7_BrickLane.png

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                              • P Offline
                                pixelcruncher Extension Creator
                                last edited by

                                Nice! What tool did you use to create these renders?

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                panixiaP 1 Reply Last reply Reply Quote 0
                                • panixiaP Offline
                                  panixia @pixelcruncher
                                  last edited by

                                  @pixelcruncher said in Ferrari F2004:

                                  Nice! What tool did you use to create these renders?

                                  Vray GPU 4.3.1 (in 3dsMax).
                                  Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
                                  Everything else was done in Sketchup.

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                                  • Rich O BrienR Online
                                    Rich O Brien Moderator
                                    last edited by

                                    Love the heat haze!

                                    Flashback to Schuey giving Barichello the win at Indianapolis

                                    Download the free D'oh Book for SketchUp πŸ“–

                                    panixiaP 1 Reply Last reply Reply Quote 0
                                    • panixiaP Offline
                                      panixia @Rich O Brien
                                      last edited by panixia

                                      @Rich-O-Brien said in Ferrari F2004:

                                      Love the heat haze!

                                      It's actually pretty simple and nearly physically based.
                                      After quite a lot of overcomplicated experiments, I came up with something really simple and actually pretty effective that renders super-fast and works at every viewing angle with zero postproduction needed.

                                      This is the final version.
                                      I made a smooth lowpoly volume for the wawe and linked it to the main car rig (which is actually animated in order to get physically accurate motion blur and panning effect).

                                      The base material is just "clean air"

                                      • no diffuse/albedo
                                      • no specular reflection
                                      • no normal/bump/displacement whatsoever
                                      • fully refractive
                                      • base IOR = 1

                                      You'd say: "Nice, a useless material which basically does nothing applyed to a useless mesh which is basically invisible".

                                      But then there's the crucial trick.

                                      • I plugged a map in the IOR slot of the material with a multiplier of 3.
                                        Basically the map acts as a mask telling Vray: "When the pixel is full white display IOR 3 (heavy distortion), when the pixel in the mask is full black, fallback to the base material IOR (which, as we said, is 1 so 0 distortion), if it's some grey interpolate accordingly between the two"
                                      • the map itself is a composite map (blended in overlay mode to keep the dark part and the light part, while applying a bit of contrast)
                                      • the main turbulence effect blended in the composite IOR map is some kinda procedural fractal/turbulence noise (greyscale)
                                      • the second map blended in is another procedural map with some "custom inverted fresnel law". Basically a view-based fall-off driven by a linear curve graph which interpolates between white when camera rays are perpendicular to the suface of the wawe mesh, while gradually fades toward black when camera rays hit the mesh at increasing angle. This actually gives the smooth transition at the edge of the wawe object at any viewing angle (without it, the thing would look as a slab of unreflective frosted glass or something like that)

                                      c5dd1794-f430-4d3e-b0b1-aeb1c4011c7c-image.png

                                      @Rich-O-Brien said in Ferrari F2004:

                                      Flashback to Schuey giving Barichello the win at Indianapolis

                                      Actually that one was two years before, but yeah, definitely that render was meant as a tribute to that legendary shot... of course you nailed it, as opposed to an architect on the Italian SketchUp community who said, when I originally shared the renderings: "Nice, but you absolutely need to remove that brick material thing which is ugly, out of context, doesn't make sense and completely ruins the shot" 😐

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        Clever technique for the heat haze. The micro scratches are a nice touch too. Lifts the realism level.

                                        I hope we get to see Schuey in public soon. The GOAT

                                        Download the free D'oh Book for SketchUp πŸ“–

                                        panixiaP 1 Reply Last reply Reply Quote 1
                                        • panixiaP Offline
                                          panixia @Rich O Brien
                                          last edited by

                                          @Rich-O-Brien said in Ferrari F2004:

                                          The GOAT

                                          Indeed.

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