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    Ferrari F2004

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    • G Offline
      Gábor
      last edited by

      @panixia : Amazing work and workflow. Thank you very much for sharing.

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      • SJS66S Offline
        SJS66
        last edited by

        Wow, super impressive modelling job.
        Looks like it handles okay on the track in Unity too? 😆
        Nice work!

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        • panixiaP Offline
          panixia
          last edited by

          @sjs66 said:

          Wow, super impressive modelling job.
          Looks like it handles okay on the track in Unity too? 😆
          Nice work!

          Thank you so much.
          Yeah, it performs very well on the Eau Rouge - Raidillon section.. 😆
          Someday I'll manage to find the time to complete that animation! 😕
          I would like to recreate some other iconic section..
          I was thinking about Tunnel In Montecarlo (but could be hard to find a proper camera car for timing/audio), Parabolica In Monza, maybe Rivazza 1/2 in Imola or peraphs Bico De Pato in Interlagos.. not sure..

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          • panixiaP panixia referenced this topic on
          • panixiaP Offline
            panixia @panixia
            last edited by

            said in Ferrari F2004:

            I posted some still renders at this link.

            Unfortunately my Facebook profile is down due to a false positive for "Advertisement Cybersecurity" (never did a single "Ad" in my life, but.. yeah).

            While I wait to see if eventually their stupid AI bot their "assistance team" will restore it, I'll repost the original renders here. 🙄

            1_Rain.png

            2_Pitlane.png

            3_Cockpit_Closeup.png

            4__ShumiCloseuP.png

            5__Panning.png

            6__Front.png

            7_BrickLane.png

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            • P Offline
              pixelcruncher Extension Creator
              last edited by

              Nice! What tool did you use to create these renders?

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              panixiaP 1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia @pixelcruncher
                last edited by

                @pixelcruncher said in Ferrari F2004:

                Nice! What tool did you use to create these renders?

                Vray GPU 4.3.1 (in 3dsMax).
                Max was used also to model the water puddle and the water droplets in the 1st image (about 3.5 millions vertices) and the heatwawe volume (really lowpoly just to hold the refractive material) in the 5ft and 6th image.
                Everything else was done in Sketchup.

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Love the heat haze!

                  Flashback to Schuey giving Barichello the win at Indianapolis

                  Download the free D'oh Book for SketchUp 📖

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