[Plugin][$] FredoSpline - v2.6a - 01 Apr 24
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It is fixed, thank you.
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Dear Fredo,
Hello, is it any possibility to add Gumball to Fredospline like the Rhino? I know that we have it now in these plugins, but regarding the graphical concern, it would be great when we select the point, then we can see a Gumball on top of the point. Thanks.
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@reza1813 said:
Dear Fredo,
Hello, is it any possibility to add Gumball to Fredospline like the Rhino? I know that we have it now in these plugins, but regarding the graphical concern, it would be great when we select the point, then we can see a Gumball on top of the point. Thanks.You have the direction inferences on axes (global and local), you can also lock any direction. And once the direction is locked or inferred, you can type a distance.
The interest of the gumball (as I see it in the other software) is that you can select several control points (via a selection rectangle) and move them together.
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I have always wanted a bezier tool in SketchUp that behaves like in 2D vector programs such as Freehand or Affinity Designer.
Here is an old little test I did with paperjs where I made a simple drawing tool in the browser.
Click to create straight lines. Click and hold and drag to create smooth corners.
What I like is the control and the preview of the next curve segment before you click to place it.
Close the curve to create a new curve.
(In this little test you can't go back and edit already made curves.)http://pixero.com/old/paperjs/PenTool.html
This is exactly like how it works in for example Freehand (Which in my humble opinion was a much better vector program than Illustrator before Adobe bought and killed it.)
Would it be possible with FredoSpline?
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@Pixero:
This is what I suggested: single click for Corner, click & drag for Bezier Smooth, Backspace for last input Undo. Rather standard cross platform behavior. -
NEW RELEASE: FredoSpline v1.3a - 25 May 20
Requirements
- LibFredo6: v10.5a
- Sketchup version: SU2017 and above
FredoSpline 1.3a is a maintenance release for bug fixing and cosmetic adjustments for Mac
Home Page of FredoSpline for information and Download.
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NEW RELEASE: FredoSpline v1.4a - 01 Jun 20
Requirements
- LibFredo6: v10.6a
- Sketchup version: SU2017 and above
FredoSpline 1.4a is a maintenance release for bug fixing and cosmetic adjustments for Mac
Home Page of FredoSpline for information and Download.
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File won't seem to install in my sketchup. "failed to install FredoSpline_v1.4a.rbz"
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@unknownuser said:
File won't seem to install in my sketchup. "failed to install FredoSpline_v1.4a.rbz"
Difficult to help without more information....
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NEW RELEASE: FredoSpline v1.5a - 19 Aug 20
Requirements
- LibFredo6: v11.0a
- Sketchup version: SU2017 and above
FredoSpline 1.5a is a maintenance release for cosmetic adjustments and extension of validity
Home Page of FredoSpline for information and Download.
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Fredo, is Covert curves command able to alter radius of already existing fillets (in polycorner arc curve)? Or at least remove all fillets (= radius 0)?
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@rv1974 said:
Fredo, is Covert curves command able to alter radius of already existing fillets (in polycorner arc curve)? Or at least remove all fillets (= radius 0)?
If you wish to remove all fillets, then SWAP it to Polyline.
Remember the difference between Edit, Swap and Convert:
EDIT allows to change the parameters (as well as control points) of a single existing FredoSpline curve. Actually, you can also change the type.
- SWAPchanges the type of an existing FredoSpline curve. The benefit of Swap is that you can preselect several curves
- CONVERTis used to make a FredoSpline curve of a given type from one or several non-FredoSpline sequences of segments. Indeed, it also works with a FredoSpline curves; in which case, it would be equivalent to Swap.
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thank you for clarification, Swap function is divine as well as all toolset
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HOW TO UPDATE FOR THE LATEST VERSION
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Fredo, here is a small but important suggestion:
When editing* polycorner's fillets with mouse scrolling (or slider) it'd be great to have ability to snap to user defined rounding values (like 10\50\100 cm)
It could be implemented by continuously pressing one of modifier keys while scrolling
*- Usually people work with 2+ digits after point precision, and using mouse scroll\slider nowdelivers bad radius values.
Thank you for attention -
@rv1974 said:
Fredo, here is a small but important suggestion:
When editing* polycorner's fillets with mouse scrolling (or slider) it'd be great to have ability to snap to user defined rounding values (like 10\50\100 cm)
It could be implemented by continuously pressing one of modifier keys while scrolling
*- Usually people work with 2+ digits after point precision, and using mouse scroll\slider nowdelivers bad radius values.
Thank you for attentionMaybe I'll add an explicit configuration parameter, because there are issues with guessing the right increment:
- imperial and other exotic units could be used
- the order of magnitude is difficult to infer, as curves are drawn outside of context. You wish 10/50/100 cm, but another user may want 10/50/100 m)
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BTW For some reason Profile Builders assemblies don't like closed polyacrc curves- they need to be converted to regular polylines (or exploded) in order to be treated as paths
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@rv1974 said:
BTW For some reason Profile Builders assemblies don't like closed polyacrc curves- they need to be converted to regular polylines (or exploded) in order to be treated as paths
I don't have Profile Builder installed. This is strange, because FredoSpline generate geometry as true Sketchup curves, with some extra attributes. So, it should be transparent to Profile Builder.
The problem with closed curves is the start point of the curve, which may not be what you would visually expect.
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NEW RELEASE: FredoSpline v1.6a - 19 Nov 20
Requirements
- LibFredo6: v11.3a
- Sketchup version: SU2017 and above
FredoSpline 1.6a is a maintenance release for
- Help can be accessed in a separate window, not just the Instructor
- Extension of validity
Home Page of FredoSpline for information and Download.
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Hi Fredo,
I want to report to you what seems to be bugs with the plugin in SU2021:-
Trying to click and drag a control point often results in no action at all. That's especially true when zoomed in for precison movements, regardless of the number of segments, and even deactivating sticking to inference points. After many attempts, sometimes the control point moves. But it's very hit-and-miss, making the plugin unusable for complex works. Many other times, the control point stops moving before you are done editing it.
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I can't seem to find a way to control the weight/angle at each side of the control point. Maybe I'm missing something here, or maybe it is not an implemented feature yet.
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When you add a control point in edit mode, the plugin immediately exits the edit mode. So the edit mode has to be reselected each time you want to modify the control point that has just been added. And in doing so, everytime the plane you selected (for example XY or XZ) gets reset. So it's quite likely that you forget about reselecting the correct plane each time, which ends up in wrong edits.
Hope this help in hunting bugs. Let me know if I can help with experimenting, or just uploading a vid of the problems.
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