Clipping Plane Plugin
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$50!
Greedy much..?
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@gd3design said:
$50!
Greedy much..?
Not cheap/inexpensive no.
It works (Windows only), it saves time, it saves aggrevation, it is a perpetual licence. From what I understand it makes use of 3rd party software/code which is licenced, nobody else has been able to bring a solution to market since ever.
Rather say you can't afford it, no shame in that.
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I've made a plugin that opens the advanced camera settings window on rightclick if you want to adjust clipping plane manually.
https://sketchucation.com/pluginstore?pln=AdvancedCameraSettings
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Not meaning to whine, but this all raises the question of why no such camera parameters dialog has ever been available on Mac - meaning it isn't even possible to create the equivalent of Daniel's plugin!
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Be aware that if you set the Near value too low you can create other problems. You might end up with something like this:
Instead of this:
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@slbaumgartner said:
Not meaning to whine, but this all raises the question of why no such camera parameters dialog has ever been available on Mac - meaning it isn't even possible to create the equivalent of Daniel's plugin!
Doesn't this work on Mac?
Sketchup.send_action 10624
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@pixero said:
I've made a plugin that opens the advanced camera settings window on rightclick if you want to adjust clipping plane manually.
https://sketchucation.com/pluginstore?pln=AdvancedCameraSettings
Thanks Pixero!
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@dave r said:
Be aware that if you set the Near value too low you can create other problems. You might end up with something like this:
[attachment=1:2ofksyrr]<!-- ia1 -->Screenshot - 2_24_2020 , 8_17_37 AM.png<!-- ia1 -->[/attachment:2ofksyrr]Instead of this:
[attachment=0:2ofksyrr]<!-- ia0 -->Screenshot - 2_24_2020 , 8_17_54 AM.png<!-- ia0 -->[/attachment:2ofksyrr]Using Pixero's solution, if the z fighting effect happens, uncheck the "force" box and zoom out. The camera near distance resets and the z fighting effect should disappear.
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Yes. I found that works. I was just advising that one shouldn't just set a very small Near value and expect it to work for all camera positions.
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@dave r said:
Yes. I found that works. I was just advising that one shouldn't just set a very small Near value and expect it to work for all camera positions.
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