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    How to model a louver (or vent) on an appliance

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    • Dave RD Offline
      Dave R
      last edited by

      It would be helpful to see your image and your model. How are you using these vents in the model? Do they have to be modeled as geometry? If so, how thick is the panel you are putting them in? Maybe it would make more sense to use a texture image or just imply them with colors.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • pilouP Offline
        pilou
        last edited by

        We can't see your image! πŸ˜•

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • P Offline
          pincorrect
          last edited by

          @pilou said:

          We can't see your image! πŸ˜•

          My apologies! I tried uploading the image to imgur and put in an image tag. Something went wrong. I'll try to fix it.

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          • Dave RD Offline
            Dave R
            last edited by

            Just upload the file in your post by clicking on the Upload attachment tab below the message window.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • P Offline
              pincorrect
              last edited by

              Ah, I see what I did. The link imgur gave me was to the imgur page for the image I uploaded. I had to get the link for the actual png image itself to embed in the img tag.

              https://i.imgur.com/HdeW46a.png

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              • BoxB Offline
                Box
                last edited by

                Here's a very rough version using Curviloft.


                Vent.gif

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                • P Offline
                  pincorrect
                  last edited by

                  That's beautiful! Thanks very much. I had not heard of Curviloft before.

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                  • pilouP Offline
                    pilou
                    last edited by

                    So maybe you must see "all" plugins of Fredo6 ! πŸ˜‰
                    Maybe rustic User Interface but inestimable! 😎
                    You will win many hours of efforts! πŸ€“

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      ... here an approach using SkUp's native Follow Me tool and (at the end) adding thickness with Ferdo6's Joint Push Pull plugin (SKP attached)


                      Louver.jpg


                      Louver.skp

                      never trust a skinny cook

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                      • pilouP Offline
                        pilou
                        last edited by

                        Another one! πŸ˜„
                        Select Green Cases
                        Move them Vertically (Top Arrow Pressed)
                        Make Group or Component
                        SubD By ThomThom or Artisan by Dales Martens or Subdivide free by Rick Wilson or Subdivision Loop free by Guitar-list
                        et voilΓ  πŸ˜„
                        Of course after give a thickness With JointPushPull by Fredo6 if needing πŸ˜‰

                        GIF_other _louve.gif

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • P Offline
                          pincorrect
                          last edited by

                          Thanks so much for these great ideas! This one was stumping me. It's nice to see a few different approaches to the problem.

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                          • BoxB Offline
                            Box
                            last edited by

                            It's worth noting that the vents are kinda secondary to the design and as such should only be modeled as detailed as actually needed. Making them really nice with smooth curves is a good idea if you need them for closeups as the center of attention. But if they are just things on the side seen from a distance they need far less geometry.

                            This is a very simple version, no doubt what you need lies somewhere between the two.
                            A tip, the offset edges I added allow you to smooth the edges without getting a diagonal distortion right across the face of the object.


                            Simple vent.gif

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                            • P Offline
                              pincorrect
                              last edited by

                              Thanks, Box. That's a good way to do it for my purposes. I'm trying to decide on finishes for the range wall in my kitchen (or to let my wife help!). It is helpful to have reasonably realistic representations of the items on the wall to get a better feel for how things hang together. But super-detailed geometry for a close-up is not needed.

                              OTOH, I was very glad to learn the other ways to model this as well, to improve my general knowledge!

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