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    How to model a louver (or vent) on an appliance

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    • P Offline
      pincorrect
      last edited by

      @pilou said:

      We can't see your image! πŸ˜•

      My apologies! I tried uploading the image to imgur and put in an image tag. Something went wrong. I'll try to fix it.

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      • Dave RD Offline
        Dave R
        last edited by

        Just upload the file in your post by clicking on the Upload attachment tab below the message window.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • P Offline
          pincorrect
          last edited by

          Ah, I see what I did. The link imgur gave me was to the imgur page for the image I uploaded. I had to get the link for the actual png image itself to embed in the img tag.

          https://i.imgur.com/HdeW46a.png

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          • BoxB Online
            Box
            last edited by

            Here's a very rough version using Curviloft.


            Vent.gif

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            • P Offline
              pincorrect
              last edited by

              That's beautiful! Thanks very much. I had not heard of Curviloft before.

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              • pilouP Offline
                pilou
                last edited by

                So maybe you must see "all" plugins of Fredo6 ! πŸ˜‰
                Maybe rustic User Interface but inestimable! 😎
                You will win many hours of efforts! πŸ€“

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  ... here an approach using SkUp's native Follow Me tool and (at the end) adding thickness with Ferdo6's Joint Push Pull plugin (SKP attached)


                  Louver.jpg


                  Louver.skp

                  never trust a skinny cook

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                  • pilouP Offline
                    pilou
                    last edited by

                    Another one! πŸ˜„
                    Select Green Cases
                    Move them Vertically (Top Arrow Pressed)
                    Make Group or Component
                    SubD By ThomThom or Artisan by Dales Martens or Subdivide free by Rick Wilson or Subdivision Loop free by Guitar-list
                    et voilΓ  πŸ˜„
                    Of course after give a thickness With JointPushPull by Fredo6 if needing πŸ˜‰

                    GIF_other _louve.gif

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • P Offline
                      pincorrect
                      last edited by

                      Thanks so much for these great ideas! This one was stumping me. It's nice to see a few different approaches to the problem.

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                      • BoxB Online
                        Box
                        last edited by

                        It's worth noting that the vents are kinda secondary to the design and as such should only be modeled as detailed as actually needed. Making them really nice with smooth curves is a good idea if you need them for closeups as the center of attention. But if they are just things on the side seen from a distance they need far less geometry.

                        This is a very simple version, no doubt what you need lies somewhere between the two.
                        A tip, the offset edges I added allow you to smooth the edges without getting a diagonal distortion right across the face of the object.


                        Simple vent.gif

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                        • P Offline
                          pincorrect
                          last edited by

                          Thanks, Box. That's a good way to do it for my purposes. I'm trying to decide on finishes for the range wall in my kitchen (or to let my wife help!). It is helpful to have reasonably realistic representations of the items on the wall to get a better feel for how things hang together. But super-detailed geometry for a close-up is not needed.

                          OTOH, I was very glad to learn the other ways to model this as well, to improve my general knowledge!

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