[Plugin] Universal Importer - v1.2.6 - 30 July 2024
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Hello,
Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code. -
@kolarik said:
- Can you explain, how size of imported object is calculated? I am not able to import objects in correct size. See attached example - block 10x20x30mm [...]
Technically, sizing algorithm is a hack. Since in most cases, by default, imported object is oversized: plugin scales down this object to height set by user. This hack works pretty well with "tall" objects.
@kolarik said:
- I am using milimetres as default in Sketchup - if the sizing rules would work, can it be changed into mm instaed of cm?
Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...
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@einstein said:
Hello,
Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code.Hello. No. You can see Universal Importer plugin for SketchUp as an Assimp script. This means that, in most cases, if Assimp doesn't support a feature: Universal Importer plugin doesn't support this feature.
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@samuel_t said:
Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...
I would prefer it, either as default or at least as option.
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Hello,
I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
Can something be done with this issue - either manually, or within the plugin?
I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.
not all faces stick together.skp
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Hi, this plugin sounds amazing! i installed but i keep getting error message?
Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"
/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'
Universal Importer Version: 1.1.5
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@einstein said:
Hello,
I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
Can something be done with this issue - either manually, or within the plugin?
I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.
Hello. I don't know Blender enough to help you
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@brettmahon01 said:
Hi, this plugin sounds amazing! i installed but i keep getting error message?
Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"
/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'
Universal Importer Version: 1.1.5
Hi, you have probably a file permission issue. Open a Terminal in your Mac then run these commands:
chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp"
chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/MeshLab/Mac/MacOS/meshlabserver"
Then reopen SketchUp.
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Samuel
Seems like a great plug-in, thanks for sharing this!
We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.
Is there a better way or different way we could have our model drop in more accurately?
Kind Regards,
Greg Hamilton -
@nc3d said:
Samuel
Seems like a great plug-in, thanks for sharing this!
We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.
Is there a better way or different way we could have our model drop in more accurately?
Kind Regards,
Greg HamiltonHello, There's no solution for the moment. Maybe I'll publish a more accurate plugin version in the future. Best regards.
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Sketchup 2016 will be implemented?
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Your software is very useful!! Thanks a million!! BTW, I don't know if you have thought of adding an function that it can import OSGB file format, it would be cool!!
Merry Christmas!!!!!!
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1.1.6 version improves scaling accuracy during import and fixes file permissions issue on MacOS.
Download latest Universal Importer plugin from SketchUcation PluginStore.
Happy new year!
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@samuel_t said:
@rspierenburg said:
I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?
Hello. You can't ignore that.
I would like to add this feature"cancel /height of the model/ will keep the existing model scale"although I can do it the other way around:
SU toolbar--Windows--Administration panel--Component--Homepage--Select import component you want-Deploy this component which keep the existing model scale:)Add the feature will be more convenient for me, thanks!
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Hello,
please, where is a problem? I have sketchup 2021.
Thank you for your answer.
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@dolfek said:
Hello,
please, where is a problem? I have sketchup 2021.
Thank you for your answer.
Hello.
It seems you are trying to import an .obj file that references a non-existent .mtl file. Can you please share with us these .obj and .mtl files?
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Hi, Samuel! I'm very exciting to start using this plugin. I keep getting this error message though. Already tryied installing the Microsoft Visual C++ library but it still doesnt work. How can i fix it?
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@luiz_m11r said:
Hi, Samuel! I'm very exciting to start using this plugin. I keep getting this error message though. Already tryied installing the Microsoft Visual C++ library but it still doesnt work. How can i fix it?
Hi Luiz. Your problem is maybe related to glTF... Can you please share with us .gltf file and textures you are trying to import?
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I have a problem while importing step in sketchup 2020
[img]file:///C:/Users/Administrator/Downloads/fail%20report.jpg[/img]
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