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[Plugin] Universal Importer - v1.2.6 - 30 July 2024

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  • R Offline
    rspierenburg
    last edited by 20 Oct 2020, 13:49

    I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?

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    • S Offline
      samuel_t
      last edited by 20 Oct 2020, 18:18

      @rspierenburg said:

      I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?

      Hello. You can't ignore that.

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      • L Offline
        Lacee
        last edited by 29 Oct 2020, 13:51

        Unable to reduce a 6,000,000 poly SU2020 file / also unable to import OBJ source file for same #2
        Posted in GitHub.


        2020-10-28 (1).png

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        • K Offline
          Kolarik
          last edited by 2 Nov 2020, 13:50

          1. Can you explain, how size of imported object is calculated? I am not able to import objects in correct size. See attached example - block 10x20x30mm
            Original block
            It was exported to STL, and imported back by Universal Importer.
            Height set to 1 cm
            Size settings
            no texture, no reduction.
            Result :
            Result of import

          I do not know, what I am doing bad....

          1. I am using milimetres as default in Sketchup - if the sizing rules would work, can it be changed into mm instaed of cm?
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          • S Offline
            samuel_t
            last edited by 2 Nov 2020, 21:18

            @lacee said:

            Unable to reduce a 6,000,000 poly SU2020 file / also unable to import OBJ source file for same #2
            Posted in GitHub.

            Hello Lacee. I just answered you at GitHub 😉

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            • E Offline
              Einstein
              last edited by 3 Nov 2020, 11:54

              Hello,
              Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
              It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code.

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              • S Offline
                samuel_t
                last edited by 3 Nov 2020, 19:54

                @kolarik said:

                1. Can you explain, how size of imported object is calculated? I am not able to import objects in correct size. See attached example - block 10x20x30mm [...]

                Technically, sizing algorithm is a hack. Since in most cases, by default, imported object is oversized: plugin scales down this object to height set by user. This hack works pretty well with "tall" objects.

                @kolarik said:

                1. I am using milimetres as default in Sketchup - if the sizing rules would work, can it be changed into mm instaed of cm?

                Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...

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                • S Offline
                  samuel_t
                  last edited by 3 Nov 2020, 20:19

                  @einstein said:

                  Hello,
                  Would it be possible to support importing loose edges from Blender? When a mesh contains faces, it imports properly but if there are only edges, they don't get imported.
                  It would also be cool if separate Blender objects would be imported to separate SketchUp groups. But I'm aware this can be a lot of work to code.

                  Hello. No. You can see Universal Importer plugin for SketchUp as an Assimp script. This means that, in most cases, if Assimp doesn't support a feature: Universal Importer plugin doesn't support this feature.

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                  • K Offline
                    Kolarik
                    last edited by 7 Nov 2020, 10:14

                    @samuel_t said:

                    Maybe if I ask user for a height in mm instead of cm, size of imported model will be more accurate...

                    I would prefer it, either as default or at least as option.

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                    • E Offline
                      Einstein
                      last edited by 23 Nov 2020, 19:24

                      Hello,
                      I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
                      When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
                      Can something be done with this issue - either manually, or within the plugin?
                      I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.

                      The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.


                      not all faces stick together.skp


                      CruiseShip old big.zip

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                      • B Offline
                        brettmahon01
                        last edited by 28 Nov 2020, 21:33

                        Hi, this plugin sounds amazing! i installed but i keep getting error message?

                        Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"

                        /Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'

                        Universal Importer Version: 1.1.5

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                        • S Offline
                          samuel_t
                          last edited by 29 Nov 2020, 12:50

                          @einstein said:

                          Hello,
                          I have a problem with importing Blend files. There is a model in Blender containing one object with all faces touching each other, so the object is "water-tight", "3D-printable" and there are no "border edges" (every edge is connected to two faces).
                          When I import it to SketchUp, some faces stay connected but some disconnect, leaving doubled vertices living nearby but not touching each other. This basically makes a broken mesh.
                          Can something be done with this issue - either manually, or within the plugin?
                          I tried exporting from Blender to OBJ, then to SketchUp. It fixes the issue if I use ThomThom's QFT OBJ importer but introduces another issue - missing some faces.

                          The BLEND model is in the ZIP archive because SketchUcation won't let me post BLEND files.

                          Hello. I don't know Blender enough to help you 😞

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                          • S Offline
                            samuel_t
                            last edited by 29 Nov 2020, 12:57

                            @brettmahon01 said:

                            Hi, this plugin sounds amazing! i installed but i keep getting error message?

                            Universal Importer Error: Command failed: "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp" info "/Users/brettmahon/.UniversalImporter/tmp/import.obj" > "/Users/brettmahon/.UniversalImporter/tmp/assimp.nfo"

                            /Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/assimp.rb:166:in `get_texture_refs'

                            Universal Importer Version: 1.1.5

                            Hi, you have probably a file permission issue. Open a Terminal in your Mac then run these commands:

                            
                            chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/Assimp/Mac/assimp"
                            
                            
                            
                            chmod +x "/Users/brettmahon/Library/Application Support/SketchUp 2019/SketchUp/Plugins/universal_importer/MeshLab/Mac/MacOS/meshlabserver"
                            
                            

                            Then reopen SketchUp.

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                            • N Offline
                              NC3D
                              last edited by 3 Dec 2020, 19:02

                              Samuel

                              Seems like a great plug-in, thanks for sharing this!

                              We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.

                              Is there a better way or different way we could have our model drop in more accurately?

                              Kind Regards,
                              Greg Hamilton

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                              • S Offline
                                samuel_t
                                last edited by 5 Dec 2020, 15:45

                                @nc3d said:

                                Samuel

                                Seems like a great plug-in, thanks for sharing this!

                                We have an fbx we are trying to bring in but we are not sure how to get it to be placed exactly where we want it and at the right scale. I think we could find the right scale factor to get it right but unfortunately I can not type in an accurate enough number (only integers allowed) into the dialogue box.

                                Is there a better way or different way we could have our model drop in more accurately?

                                Kind Regards,
                                Greg Hamilton

                                Hello, There's no solution for the moment. Maybe I'll publish a more accurate plugin version in the future. Best regards.

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                                • N Offline
                                  Noire0891
                                  last edited by 5 Dec 2020, 19:30

                                  Sketchup 2016 will be implemented?

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    samuel_t
                                    last edited by 6 Dec 2020, 08:49

                                    @noire0891 said:

                                    Sketchup 2016 will be implemented?

                                    I don't think so.

                                    1 Reply Last reply Reply Quote 0
                                    • X Offline
                                      xinhengxie
                                      last edited by 25 Dec 2020, 09:29

                                      Your software is very useful!! Thanks a million!! BTW, I don't know if you have thought of adding an function that it can import OSGB file format, it would be cool!!

                                      Merry Christmas!!!!!!

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                                      • S Offline
                                        samuel_t
                                        last edited by 5 Jan 2021, 12:47

                                        1.1.6 version improves scaling accuracy during import and fixes file permissions issue on MacOS.

                                        Download latest Universal Importer plugin from SketchUcation PluginStore.

                                        Happy new year!

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                                        • A Offline
                                          azgcz
                                          last edited by 8 Jan 2021, 11:58

                                          @samuel_t said:

                                          @rspierenburg said:

                                          I'm trying to import an OBJ. I want to keep the existing model scale but the plugin keeps asking for the height of the model. Is there a way to ignore that?

                                          Hello. You can't ignore that.

                                          I would like to add this feature"cancel /height of the model/ will keep the existing model scale"although I can do it the other way around:
                                          SU toolbar--Windows--Administration panel--Component--Homepage--Select import component you want-Deploy this component which keep the existing model scale:)

                                          Add the feature will be more convenient for me, thanks!

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