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    Tutorial: Model in SketchUp, Realtime Render in Blender

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    • chippwaltersC Offline
      chippwalters
      last edited by

      @majid said:

      More than happy to be involved please and may Gosh bless you!

      Hi majid! Please email me at chippATchipp.com (replace AT with @). Look forward to working with you. πŸ˜„

      Currently working with Cross-Reality technologies

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      • chippwaltersC Offline
        chippwalters
        last edited by

        @rv1974 said:

        My question was about Eevee. From what I understood it's a GPU only engine (not supporting multiple cards rig). So when the memory limit will be reached, will it crash/freeze or give an error pop-up?

        EEVEE will render with GPU and/or CPU. It uses OpenGL. I believe if you reach the texture memory limit of your GPU it will automatically render on the CPU (slower of course). My tutorial series covers this and I provide a efficient material shader and one that is more advanced as well.

        Currently working with Cross-Reality technologies

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        • majidM Offline
          majid
          last edited by

          I am reviving all I know on Blender with new UI, and let me say miles way easier to work with comparing to previous version ...

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • chippwaltersC Offline
            chippwalters
            last edited by

            @rv1974 said:

            https://devtalk.blender.org/t/is-will-eevee-support-multi-gpu/625
            [url]https://blender.stackexchange.com/questions/110142/eevee-seem-not-to-benefit-from-multiple-gpus-for-rendering
            [/url]
            No multiple GPUs for Eevee. Are they wrong?

            Wow. Really good catch! I just assumed that because cycles supported multiple gpus then Eevee did also. Thanks for the correction. Here's another link I found on the subject.

            Link Preview Image
            EEVEE seem not to benefit from multiple GPUs for rendering

            Recently I have built a new workstation PC with dual GTX 1080 Ti. I know that in Cycles, each GPU renders 1 tile but I'm not sure about EEVEE. I tested it and it seems that even if I have checked b...

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            Blender Stack Exchange (blender.stackexchange.com)

            Currently working with Cross-Reality technologies

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            • chippwaltersC Offline
              chippwalters
              last edited by

              @majid said:

              I am reviving all I know on Blender with new UI, and let me say miles way easier to work with comparing to previous version ...
              Yep, Blender 2.8 is a game changer.

              Currently working with Cross-Reality technologies

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              • R Offline
                rv1974
                last edited by

                https://devtalk.blender.org/t/is-will-eevee-support-multi-gpu/625
                https://blender.stackexchange.com/questions/110142/eevee-seem-not-to-benefit-from-multiple-gpus-for-rendering
                No multiple GPUs for Eevee. Are they wrong?

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  @solo said:

                  Does EEVEE use multiple GPU's?

                  Absolutely. In fact, a GPU (or two) is highly recommended.


                  It can even use the new RTX series from Nvidia.

                  EDIT: Correction: While Cycles benefits from multiple GPUs, it appears EEVEE does not. Furthermore, it's not clear whether or not EEVEE takes advantage of the new RTX cards yet (Cyles does).

                  Currently working with Cross-Reality technologies

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                  • G Offline
                    Glenn at home
                    last edited by

                    @majid said:

                    I am reviving all I know on Blender with new UI, and let me say miles way easier to work with comparing to previous version ...

                    Yes it is. It's like a breath of fresh air πŸ˜‰

                    SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      When will Blender 2.8 be released? All I have found out so far is that release is delayed.

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Yes, I am interested in testing as well.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • soloS Offline
                          solo
                          last edited by

                          @mike amos said:

                          When will Blender 2.8 be released? All I have found out so far is that release is delayed.

                          Link Preview Image
                          Blender Builds - blender.org

                          Continuous build delivery with the latest features and fixes. Use at your own risk!

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                          Blender Builds - blender.org (builder.blender.org)

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            @mike amos said:

                            When will Blender 2.8 be released? All I have found out so far is that release is delayed.

                            I'm hearing sometime in Q2-2019..BUT there many people are now using it since it's been in BETA. Beta typically means all the features are locked down but there may still be bugs. I've been using it for a few months now and it's pretty darn robust. As Pete says, you can download it now.

                            Regarding DL'ing of Blender 2.8. You should consider updating your download every couple of weeks. I know this sounds silly, but it's pretty amazing how robust the daily builds are. I've yet to have to 'revert' to an older version, and I've been doing this for both 2.79 and 2.8 for quite some time now.

                            Currently working with Cross-Reality technologies

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