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    Some tips and tricks from out of the Box

    Scheduled Pinned Locked Moved SketchUp Tutorials
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    • pilouP
      pilou
      last edited by

      Marvelous thread! ๐Ÿ‘

      If you mix it with this one you have all the power of SU under hands! โ˜€

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R
        rv1974
        last edited by

        Never thought of rotating as mirroring (always use tig's mirror for this), nice to know!
        Please keep posting

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        • HornOxxH
          HornOxx
          last edited by

          ๐Ÿ‘ ๐Ÿ‘ Dave hit it above - yes, it's great to have this thread as a Collecting Place for your really really good and desired Wisdoms - Box, thanks a lot for this thread and to make and share that at all!

          never trust a skinny cook

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          • BoxB
            Box
            last edited by

            Here's an oddball one, make an elephants trunk using Thomthom's Truebend.


            Trunk.gif

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            • BoxB
              Box
              last edited by

              I'll throw this one in as one of the fundamentals.
              So many people have trouble rotating to a specific axis.
              Try adding a plane on the axis you want to guide your rotations.
              Done correctly 3 rotations should be the maximum needed from any position.


              Lay flat.gif

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              • R
                rv1974
                last edited by

                you are the hero of rotating!
                Always nice to see alternative ways of doing things
                What I'd instead:

                1. align UCS to face
                2. copy face
                3. align UCS to world
                4. paste
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                • BoxB
                  Box
                  last edited by

                  You lost me just before 1.
                  but I caught up at 4.

                  In other words, what on earth are you talking about.

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                  • cottyC
                    cotty
                    last edited by

                    The mentioned 4 steps in moving pictures...
                    ("Copy" and "Paste" with shortcuts...)

                    klick to view

                    my SketchUp gallery

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                    • BoxB
                      Box
                      last edited by

                      That makes perfect sense Cotty, what ucs is is still beyond my limited language skills.

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                      • R
                        rv1974
                        last edited by

                        ucs=axes
                        (Acad heritage)

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                        • BoxB
                          Box
                          last edited by

                          Here's a simple one, no plugins, no fancy tricks, just vanilla follow me. This shows why it is useful that follow me on a face removes the face. If it didn't there would be an internal face after the second follow me and it wouldn't form a solid.

                          https://i.imgur.com/BliF6zZ.gif

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                          • bazB
                            baz
                            last edited by

                            Keep going Box, great stuff...

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                            • BoxB
                              Box
                              last edited by

                              Another simple no plugin one.

                              https://i.imgur.com/0kURsML.gif

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                              • pilouP
                                pilou
                                last edited by

                                Great suspense till the end! ๐Ÿ‘

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • BoxB
                                  Box
                                  last edited by

                                  Here's a very short one, straight to the point.
                                  To create a radius corner of a specific size, start with the two point arc at any size, move along the edge till you get the magenta inference, click once, move back along that edge until you get the magenta a second time, don't click, let go of the mouse and type the radius you want and hit enter.


                                  ArcRad.gif

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                                  • HornOxxH
                                    HornOxx
                                    last edited by

                                    ๐Ÿ˜ฎ ๐Ÿ˜ฎ always I have derived the desired radius with parallel guide lines - ok, it doesn't hurt to have a certain repertoir of geometry skills ๐Ÿ˜„ but hey, what would I/you have saved on time - so thanks to show this "hidden" secret !!!!! ๐Ÿ˜„

                                    never trust a skinny cook

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                                    • BoxB
                                      Box
                                      last edited by

                                      I'm pretty sure Cotty taught me that one.

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                                      • gillesG
                                        gilles
                                        last edited by

                                        @box said:

                                        Here's a very short one, straight to the point.
                                        To create a radius corner of a specific size, start with the two point arc at any size, move along the edge till you get the magenta inference, click once, move back along that edge until you get the magenta a second time, don't click, let go of the mouse and type the radius you want and hit enter.

                                        ...and since it's arc you can modify the radius in entity info.

                                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                                        • BoxB
                                          Box
                                          last edited by

                                          @gilles said:

                                          ...and since it's arc you can modify the radius in entity info.

                                          Or modify it via the cardinal points.

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                                          • BoxB
                                            Box
                                            last edited by

                                            Here's one from a while back.
                                            Follow me in Groups/Components. Follow me can be used with the 'path' separated from the 'profile'. This is a great way to build a structure of separate solids. The 'path' needs to be raw geometry but the 'profile' can be a group or component. The trick to it is to select the path, then activate the Follow me tool, then right click on the 'Profile' group and choose Edit Group, then click the profile.

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