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    SketchUp 2019 release

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    • andybotA 離線
      andybot
      最後由 編輯

      Now do one for Sketchup with the same commands... Will it include the steps to load and install the plugins needed? Yes, it's nuts to see it all on one page like that, but in practice, it's honestly just muscle memory. Plus with 2.8, much of that is simplified.

      @xtov said:

      Hum....it is your choice, and you may have right at the end.
      BUT...SU lovers, check this Blender QUICK References Card...
      You may regret SU simplicity...event with some plugins loaded...
      😉

      [attachment=0:2852r9xe]<!-- ia0 -->blender-infographic-1280-SM.jpg<!-- ia0 -->[/attachment:2852r9xe]

      http://charlottesvillearchitecturalrendering.com/

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      • G 離線
        Glenn at home
        最後由 編輯

        @khai said:

        check the version.. thats for upto 2.79.

        2.8 it's all changed. that chart is ... outdated.

        Oh man just printed it out at 11x17 and pinned on wall......(rips poster down)

        SketchUp Pro 2025/2026 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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        • K 離線
          Khai
          最後由 編輯

          ok I've been thinking after reading the thread over at the official forums and I've come to the conclusion.. the team want a certain portion of us to get lost.

          to clarify - those of use that push the program, that model far far more than just a simple room or building that ignore layout totally.

          we're not their market or target. we're an inconvenience. they just want the architects that use SU for a presentation then move to Autocad etc for the main work.

          its the only reason I can see for the lack of upgrades, the attitude of "if you think you can do it better elsewhere go" (I'd fire an employee that told someone that. the whole point is to sell MY product, not someone else's) the lack of a plan (the excuse of we can't show you... is fake. other companies can do publish... I think they don't have a plan personally)

          now the attack on Chip.. (and yes that was an attack) ... well.

          thoughts?

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          • D 離線
            david.
            最後由 編輯

            I think the attack on Chip over at the SU Community was irresponsible. It shows that SU management feels threatened. They should. 2019 was bait and switch.

            I appreciate the objective insights that Chip has given.

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            • sketch3d.deS 離線
              sketch3d.de
              最後由 編輯

              🤣
              www.reddit.com/r/cgiMemes/comments/aglozl/3d_artists_unite/

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              • R 離線
                rv1974
                最後由 編輯

                They call it a pointrelease. Just feel the diffrence (the previous one was only 4 month ago)
                https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1583659-unreal-engine-4-22-preview

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                • PixeroP 離線
                  Pixero
                  最後由 編輯

                  @david. said:

                  I think the attack on Chip over at the SU Community was irresponsible. It shows that SU management feels threatened.

                  Do you have a direct link to it? I didn't find it when I searched through the thread.

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                  • K 離線
                    kaas
                    最後由 編輯

                    @rv1974 said:

                    They call it a pointrelease. Just feel the difference (the previous one was only 4 month ago)

                    I use Unreal quite a lot. I note a big difference in my experience with UnrealEngine & Epic compared to SketchUp & Trimble;

                    • Open communication at Epic. There's even a roadmap on Trello you can read.
                    • A good bug reporting mechanism at Epic. You get a notification if a bug is reproduced and logged. You can even track if/when it will be fixed (target release).
                    • Regular bug fixes at Epic. They have teams that develop the engine AND teams that make commercial products using the engine (games like RoboRecall, Fortnite etc). So they eat their own dogfood and nasty / annoying bugs get fixed quite fast. Compare that to SU.. its day & night 😞 😒
                    • Exciting new features are added all the time at Epic. I think they can't afford not to in the games industry. SU is another thing. Still...at the time Trimble was proudly announcing !! we have dashed lines !! Unreal for instance relatively quietly released their first implementation of Real Time Raytracing - its a first step that could be big for archviz. So yeah .. dahsed lines were quite underwhelming to me...

                    It isn't always perfect at Epic though - features sometimes brake, the documentation is always outdated, and when using the latest build, you quite often have to look on the forums to solve problems. Still - I far more prefer the energy, ambition and communication over at Epic.

                    Using a software day after day with long time annoyances and stupid delays for basic operations wouldn't happen over at Epic. The devs would get slapped in the face by the teams that have to develop the games. Meanwhile over at Trimble... 😠

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                    • david_hD 離線
                      david_h
                      最後由 編輯

                      well the way SU is going--and based on what I'm reading here. .. looks like I'm switching. . . or at least try to. . . 💚 😲 Sketchup
                      Blender

                      If I make it look easy...It is probably easy

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                      • Mike AmosM 離線
                        Mike Amos
                        最後由 編輯

                        Some folk here suggested an alternative to sketchup, developed by the gifted among us. Is that idea still around or were they all given jobs on the development team?

                        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                        • D 離線
                          david.
                          最後由 編輯

                          @pixero said:

                          @david. said:

                          I think the attack on Chip over at the SU Community was irresponsible. It shows that SU management feels threatened.

                          Do you have a direct link to it? I didn't find it when I searched through the thread.

                          I would describe it as a passive/aggressive attack. To me, it misrepresents Chipp's participation in that thread. It intersperses suggestions like "if you want to help people prepare their models for rendering in Blender, that's great" while accusing him of interrupting topics with a cry to abandon SU and belittling the community, etc. I haven't seen any of that. It was this one:

                          Link Preview Image
                          SketchUp in 2019: where great ideas get to work

                          Well, it has been quite a year (plus a little) here at SketchUp HQ, with tremendous amounts of coffee consumed and today we’re finally ready to spill what we’ve been working so hard to finish. There’s quite a lot to shar…

                          favicon

                          SketchUp Community (forums.sketchup.com)

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                          • srxS 離線
                            srx
                            最後由 編輯

                            This looks interesting, at least for architects https://www.bricsys.com/en-intl/shape/?utm_source=boa_mail&utm_medium=update_mail_boa&utm_campaign=new_shape_release_V19

                            www.saurus.rs

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                            • chippwaltersC 離線
                              chippwalters
                              最後由 編輯

                              @xtov said:

                              Hum....it is your choice, and you may have right at the end.
                              BUT...SU lovers, check this Blender QUICK References Card...
                              You may regret SU simplicity...event with some plugins loaded...
                              😉

                              [attachment=0:1igs9ypl]<!-- ia0 -->blender-infographic-1280-SM.jpg<!-- ia0 -->[/attachment:1igs9ypl]

                              That's the old version of Blender, which relied too much on keystrokes. I would hate to see what a similar map for SU would look like if it included all the same features (from plugins).

                              Please see the 2.8 Blender app for a much simpler interface.

                              Currently working with Cross-Reality technologies

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                              • masterpaulM 離線
                                masterpaul
                                最後由 編輯

                                Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"? Except for time and money?

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                                • jujuJ 離線
                                  juju
                                  最後由 編輯

                                  @masterpaul said:

                                  Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"? Except for time and money?

                                  copyrights and patent infringements

                                  Save the Earth, it's the only planet with chocolate.

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                                  • masterpaulM 離線
                                    masterpaul
                                    最後由 編輯

                                    @juju said:

                                    @masterpaul said:

                                    Is there something that is essentially stopping us from developing our own opensource SketchUp "clone"? Except for time and money?

                                    copyrights and patent infringements

                                    What is copyrighted? Don't software patents expire after a while? Copyright doesn't really apply as we wouldn't be calling to SketchUp! All icons would be different too. LibreOffice doesn't get sued into oblivion, gimp exists too.
                                    The style of SketchUp UI has been around since paint, so I think we could have a very similar UI too.

                                    https://patents.google.com/patent/US6628279 The only thing that is tricky is the push-pull, but I've seen other software try and attempt that and plugins on other programs (I think).

                                    If it's possible we could actually get a lot of things built in from the start, a built-in curviloft feature, features like fredoscale a built skatter like feature for exporting images and rendering etc. So we would have the standard toolbar which would have a very similar feature set as the large toolbar as in Sketchup and an advance toolbar with all those more "complicated" commands. Eventually, a simple to use built-in render and most important actual, support for large heavy models.

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                                    • R 離線
                                      rv1974
                                      最後由 編輯

                                      It'd be more efficient to develop a-la SketchUp mesh building mode inside Blender

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                                      • masterpaulM 離線
                                        masterpaul
                                        最後由 編輯

                                        Edit:

                                        There's a destructive push pull in development:
                                        https://www.youtube.com/watch?v=beZau_wpR-U
                                        https://blenderartists.org/t/destructive-extrude-beta/678275

                                        It seemingly has components like in SketchUp that can be edited all at once. It's lacking the UI, and perhaps with the upcoming blender, it will be possible to clone SketchUp's UI layout to help out with people wanting to migrate. Perhaps that could be done with a separate install exe so that beginners don't have to mess around with preferences or anything. I'm not sure how much more work would be needed to get everything sorted. I never used blender before. So I don't know what else would have to be done/coded in.

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                                        • andybotA 離線
                                          andybot
                                          最後由 編輯

                                          @masterpaul said:

                                          I never used blender before. So I don't know what else would have to be done/coded in.

                                          I don't believe there are any tools in SU that are not available in Blender (inclusive of SU extensions.) IMO, the big difference/special sauce is the inference engine in SU. You can already push-pull with the extrude command. Manipulation inside meshes is not a whole lot different than SU, it's just a very a different workflow and shortcuts. The 2.8 UI changes make Blender miles more accessible coming from other software. Do take some time and explore Blender. 😄

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • monsterzeroM 離線
                                            monsterzero
                                            最後由 編輯

                                            Oops. I just lost my lengthy post. So I'll keep this "version" short 😄

                                            Looks like I won't be using Sketchup anymore. For some time it was meditative to build in SU. But now with the SU 2019 release, the writing is on the "proverbial" wall. For the VR/AR and other art projects I am doing, I can no longer justify using SU. Nothing against SU, it isn't robust enough for me anymore.

                                            So Blender it is.

                                            I do know I'll be diving into Chipp Walter's videos like mad. I'm already digging into them and I'm fully invested and excited for 2.8.

                                            (I will be modifying my setup in Blender to feel as much like SU and my build style as much as possible)

                                            monsterzero
                                            My New Twitch Stream!
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                                            infinitemachine.com

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