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    Controlling shadows in hdri dome light

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    • john2J Offline
      john2
      last edited by

      How can I control the sharpness of shadows if I'm using a dome light with an HDRI map? I'm using Vray 3.4 on sketchup 2017

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • majidM Offline
        majid
        last edited by

        It replicates the environment that has been created from . So no way to change the shadow sharpness. Just change the HDRI image with a sharp sun one.

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • R Offline
          rv1974
          last edited by

          Easily. Take a round brush and put 15-stop
          circle in PS

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          • V Offline
            valerostudio
            last edited by

            I have also seen posts where artists have worked with the gamma. Not sure if this is still relevant in 3.6

            Link Preview Image
            HDRi lighting workflow β€” PETER GUTHRIE

            Following on from a tip I first saw on Bertrand Benoit's blog , I have now adopted a new method of loading my HDRi skies. Essentially you can increase the apparent strength of the sun (and therefore get stronger shadows) by changing the gamma of the loaded HDRi map. If you use the vrayHDRi map (w

            favicon

            PETER GUTHRIE (www.peterguthrie.net)

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            • R Offline
              rv1974
              last edited by

              It kills details in sky's lights/shadows
              Though the best way is to bind vray sun to dome light (in Max)

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