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    Urban simulation with MSPhysics

    Scheduled Pinned Locked Moved WIP
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    • HornOxxH Offline
      HornOxx
      last edited by

      ๐Ÿ˜ฎ ๐Ÿ˜ฒ ๐Ÿ‘ Faust, with my mouth open I stand there and marvel and I sincerely bow to this class! I love all this even without ever striving or understanding how all this works ... Great!

      never trust a skinny cook

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      • PixeroP Offline
        Pixero
        last edited by

        Could you elaborate on how you did the animated tree branches simulation?

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        • F Offline
          faust07
          last edited by

          Thanks for the encouraging words!
          An animation in the NPR style is my goal. The picture in the first post above is a single frame from an early stage.
          There are still missing animated people, other animated objects, lights, etc ..
          For the finished one-minute film with a few camera shots, both of my computers each need about 1 week of computation time with an average of 6 minutes of rough rendering per image (1920x1080 pixels, indigo RT).
          Next, four movie layers are superimposed in the video editing program - SketchUp Lines-and-Colors, pure rendering, and two graphic layers created with FotoSketcher from the rendered images.
          Several filters are used for the overlay then ..


          pure rendering with indigoRT

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          • F Offline
            faust07
            last edited by

            The animated tree branches are components extracted from trees, which in this case can be copied arbitrarily and generate a servo joint with a MSPhysics script, wiggle and react to passing copters.
            The large blue box in the GIF is the tree dummy with witch all branches self connect.
            The GIF shows most of the active simple physics geometry. The geometry to be rendered is too complex for the calculation and is therefore physically ignored. Most smaller objects outside the camera's field of view are hidden. The rain simulation is not shown here.


            F-Town_Branches_MSP_03.PNG


            F-Town_SUp-MSP_02.gif

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            • F Offline
              faust07
              last edited by

              Playing with the architecture - from scaffolding character to more organic shapes in the exterior dungeon of the buildings.


              F-Town_SUp-MSP-C5_01.gif

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                Very nice, a brilliant demo of your ability.

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                • F Offline
                  faust07
                  last edited by

                  Here is an attempt to summarize the essential components of the simulation very briefly. In complex MSPhysics simulations, it makes sense to separate the collision geometry from the visual geometry ...


                  F-Town_SU-MSP-C5_06.gif

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                  • Mike AmosM Offline
                    Mike Amos
                    last edited by

                    Thank you, a privilege to see.

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                    • F Offline
                      faust07
                      last edited by

                      Thanks Mike,
                      i struggle with details and especially with the light in rendering animations โ€ฆ
                      Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.


                      F-Town_IR-MSP-G1_01.gif

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                      • F Offline
                        faust07
                        last edited by

                        23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. ๐Ÿ˜‰
                        Lost in character animation again - endless test series, felt 250 set screws.
                        Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                        Sorry for the GIFs with that massive reduce of load time. ๐Ÿ˜Ž


                        F-Town_SU-MSP-G3_22-60.gif


                        F-Town_SU-MSP-G3_24-60-T.gif


                        F-Town_SU-MSP-G3_22-60-R.gif

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                        • pilouP Offline
                          pilou
                          last edited by

                          How joints are regulated? by cursors ? Times lines ? ...

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • Mike AmosM Offline
                            Mike Amos
                            last edited by

                            Amazing job you are doing with animations, thanks for keeping us up to date.

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                            • F Offline
                              faust07
                              last edited by

                              @ pilou
                              The connections are controlled via a kind of timeline for each character in a script.
                              I have predefined several types of movement, which can then be modified and combined as desired.
                              Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
                              For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..

                              @ Mike
                              Thanks Mike.
                              There is also a bit of enthusiasm for MSPhysics behind it.
                              I do not want the interest in it breaking off.
                              Maybe there will eventually be a further development that is even more user-friendly ..


                              F-Town_SU-MSP-3P_01.gif

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                              • HornOxxH Offline
                                HornOxx
                                last edited by

                                ๐Ÿ˜ฎ ๐Ÿ˜ฎ how great it is to see something reaching this state of high level.
                                And just like Mike said it above: thank you for keeping us informed here!

                                never trust a skinny cook

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                                • F Offline
                                  faust07
                                  last edited by

                                  Thanks HornOxx,
                                  hope this WIP comes to an end soon ..

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                                  • F Offline
                                    faust07
                                    last edited by

                                    Steps to the final layoutโ€ฆ
                                    A few frames from video sequences with overlay of rendered and sketchy tracks.
                                    The final version is kept in color, to give a better feeling for the warm summer rain.
                                    Used SketchUp, IndigoRT, FotoSketcher.


                                    TestFrame_C9_01.jpg


                                    TestFrame_C9_06.jpg


                                    TestFrame_C8_08019.jpg


                                    TestFrame_C8_10011.jpg

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @faust07 said:

                                      23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. ๐Ÿ˜‰
                                      Lost in character animation again - endless test series, felt 250 set screws.
                                      Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                                      Sorry for the GIFs with that massive reduce of load time. ๐Ÿ˜Ž

                                      What is the source of the characters in your animations?

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