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    Urban simulation with MSPhysics

    Scheduled Pinned Locked Moved WIP
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    • F Offline
      faust07
      last edited by

      Here is an attempt to summarize the essential components of the simulation very briefly. In complex MSPhysics simulations, it makes sense to separate the collision geometry from the visual geometry ...


      F-Town_SU-MSP-C5_06.gif

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Thank you, a privilege to see.

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        • F Offline
          faust07
          last edited by

          Thanks Mike,
          i struggle with details and especially with the light in rendering animations …
          Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.


          F-Town_IR-MSP-G1_01.gif

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          • F Offline
            faust07
            last edited by

            23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
            Lost in character animation again - endless test series, felt 250 set screws.
            Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
            Sorry for the GIFs with that massive reduce of load time. 😎


            F-Town_SU-MSP-G3_22-60.gif


            F-Town_SU-MSP-G3_24-60-T.gif


            F-Town_SU-MSP-G3_22-60-R.gif

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            • pilouP Offline
              pilou
              last edited by

              How joints are regulated? by cursors ? Times lines ? ...

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Mike AmosM Offline
                Mike Amos
                last edited by

                Amazing job you are doing with animations, thanks for keeping us up to date.

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                • F Offline
                  faust07
                  last edited by

                  @ pilou
                  The connections are controlled via a kind of timeline for each character in a script.
                  I have predefined several types of movement, which can then be modified and combined as desired.
                  Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
                  For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..

                  @ Mike
                  Thanks Mike.
                  There is also a bit of enthusiasm for MSPhysics behind it.
                  I do not want the interest in it breaking off.
                  Maybe there will eventually be a further development that is even more user-friendly ..


                  F-Town_SU-MSP-3P_01.gif

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                  • HornOxxH Offline
                    HornOxx
                    last edited by

                    😮 😮 how great it is to see something reaching this state of high level.
                    And just like Mike said it above: thank you for keeping us informed here!

                    never trust a skinny cook

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                    • F Offline
                      faust07
                      last edited by

                      Thanks HornOxx,
                      hope this WIP comes to an end soon ..

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                      • F Offline
                        faust07
                        last edited by

                        Steps to the final layout…
                        A few frames from video sequences with overlay of rendered and sketchy tracks.
                        The final version is kept in color, to give a better feeling for the warm summer rain.
                        Used SketchUp, IndigoRT, FotoSketcher.


                        TestFrame_C9_01.jpg


                        TestFrame_C9_06.jpg


                        TestFrame_C8_08019.jpg


                        TestFrame_C8_10011.jpg

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          @faust07 said:

                          23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
                          Lost in character animation again - endless test series, felt 250 set screws.
                          Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                          Sorry for the GIFs with that massive reduce of load time. 😎

                          What is the source of the characters in your animations?

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