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    Urban simulation with MSPhysics

    Scheduled Pinned Locked Moved WIP
    30 Posts 9 Posters 17.9k Views 9 Watching
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    • Mike AmosM Offline
      Mike Amos
      last edited by

      Thank you, a privilege to see.

      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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      • F Offline
        faust07
        last edited by

        Thanks Mike,
        i struggle with details and especially with the light in rendering animations …
        Try to understand why certain lights in IndigoRT suddenly turn brighter or darker.


        F-Town_IR-MSP-G1_01.gif

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        • F Offline
          faust07
          last edited by

          23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
          Lost in character animation again - endless test series, felt 250 set screws.
          Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
          Sorry for the GIFs with that massive reduce of load time. 😎


          F-Town_SU-MSP-G3_22-60.gif


          F-Town_SU-MSP-G3_24-60-T.gif


          F-Town_SU-MSP-G3_22-60-R.gif

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          • pilouP Offline
            pilou
            last edited by

            How joints are regulated? by cursors ? Times lines ? ...

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • Mike AmosM Offline
              Mike Amos
              last edited by

              Amazing job you are doing with animations, thanks for keeping us up to date.

              Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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              • F Offline
                faust07
                last edited by

                @ pilou
                The connections are controlled via a kind of timeline for each character in a script.
                I have predefined several types of movement, which can then be modified and combined as desired.
                Since several people are to act in a complex model, a real-time control via mouse or keyboard in SketchUp is not controllable.
                For smaller environment models, however, it is possible to control a figure via mouse and keyboard in MSPhysics in real time ..

                @ Mike
                Thanks Mike.
                There is also a bit of enthusiasm for MSPhysics behind it.
                I do not want the interest in it breaking off.
                Maybe there will eventually be a further development that is even more user-friendly ..


                F-Town_SU-MSP-3P_01.gif

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  😮 😮 how great it is to see something reaching this state of high level.
                  And just like Mike said it above: thank you for keeping us informed here!

                  never trust a skinny cook

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                  • F Offline
                    faust07
                    last edited by

                    Thanks HornOxx,
                    hope this WIP comes to an end soon ..

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                    • F Offline
                      faust07
                      last edited by

                      Steps to the final layout…
                      A few frames from video sequences with overlay of rendered and sketchy tracks.
                      The final version is kept in color, to give a better feeling for the warm summer rain.
                      Used SketchUp, IndigoRT, FotoSketcher.


                      TestFrame_C9_01.jpg


                      TestFrame_C9_06.jpg


                      TestFrame_C8_08019.jpg


                      TestFrame_C8_10011.jpg

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @faust07 said:

                        23 joints, 2 beautiful eyes and the movements of the cloned model are halfway liquid .. 😉
                        Lost in character animation again - endless test series, felt 250 set screws.
                        Each joint with at least 5 settings, each body part with position, mass, collision and friction properties, a little script, a bit of practice as Frankenstein and some time ..
                        Sorry for the GIFs with that massive reduce of load time. 😎

                        What is the source of the characters in your animations?

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