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    Would you model this with SubD??

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    • BoxB Offline
      Box
      last edited by

      Nice one Rich.

      Did you do some work on easter island some time back?

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      • Dave RD Offline
        Dave R
        last edited by

        Just needs some color. πŸ’š
        Screenshot - 6_14_2018 , 9_13_33 AM.png

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • BoxB Offline
          Box
          last edited by

          Dave, yours looks like an option in a Japanese Gentleman's club. Possibly coin operated.

          Rich I was serious by the way. Nice job.
          I've just had a go and it is rather complex.

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          • Dave RD Offline
            Dave R
            last edited by

            My wife doesn't let me go to that sort of place so I wouldn't know.

            Rich, you did do a great job on it.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • BoxB Offline
              Box
              last edited by

              Ok, so here's my version of the top half with screen, with a cable. Mainly just to show that a bent screen with sharp edges can be part of a SUbD structure. All of course very random.
              Andrew's original on the left, mine in the middle and flipped for the right.


              Veefil.jpg

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              • utilerU Offline
                utiler
                last edited by

                Gee, thanks for your feedback guys!

                @box - yes I'd only really need it to fill a render scene but I guess detail may be required if I needed it closer in the scene.

                @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.

                @Dave - thats the first thing I thought when I saw it too!! πŸ˜†

                Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                Cheers again, fellas. Really appreciate your input.

                Just Curious...

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                • pilouP Offline
                  pilou
                  last edited by

                  Difficulty of SubD modeling is that you must imagine how your basic form must to be
                  before it will subdivised! πŸ˜„

                  ...and for apply a texture πŸ˜‰

                  http://topologyguides.com 5 pages! πŸ€“

                  https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                  http://forum.3dvf.com/attachments/topo-jpg.38626/

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    @utiler said:

                    @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.
                    Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                    Cheers again, fellas. Really appreciate your input.

                    For me, it was a trace in 2D exercise to get the topology correct...

                    https://i.imgur.com/xcdr2RD.png

                    Then manipulate the verts to give it form.

                    I started at the charging handle because I knew it would dictate the geometry density in that area.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • utilerU Offline
                      utiler
                      last edited by

                      Thanks mate, makes a lot of sense.

                      Just Curious...

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                      • utilerU Offline
                        utiler
                        last edited by

                        @pilou said:

                        Difficulty of SubD modeling is that you must imagine how your basic form must to be
                        before it will subdivised! πŸ˜„

                        ...and for apply a texture πŸ˜‰

                        http://topologyguides.com 5 pages! πŸ€“

                        https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                        http://forum.3dvf.com/attachments/topo-jpg.38626/

                        Thanks Pilou, I'll certainly print these out and have a read through them... applying textures is another question I had so I'll see if I can get through the first stage then work that out after....

                        Cheers!!

                        Just Curious...

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