Would you model this with SubD??
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Nice one Rich.
Did you do some work on easter island some time back?
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Just needs some color.
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Dave, yours looks like an option in a Japanese Gentleman's club. Possibly coin operated.
Rich I was serious by the way. Nice job.
I've just had a go and it is rather complex. -
My wife doesn't let me go to that sort of place so I wouldn't know.
Rich, you did do a great job on it.
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Ok, so here's my version of the top half with screen, with a cable. Mainly just to show that a bent screen with sharp edges can be part of a SUbD structure. All of course very random.
Andrew's original on the left, mine in the middle and flipped for the right.
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Gee, thanks for your feedback guys!
@box - yes I'd only really need it to fill a render scene but I guess detail may be required if I needed it closer in the scene.
@Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.
@Dave - thats the first thing I thought when I saw it too!!
Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?
Cheers again, fellas. Really appreciate your input.
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Difficulty of SubD modeling is that you must imagine how your basic form must to be
before it will subdivised!...and for apply a texture
http://topologyguides.com 5 pages!
https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages
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@utiler said:
@Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.
Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?Cheers again, fellas. Really appreciate your input.
For me, it was a trace in 2D exercise to get the topology correct...
Then manipulate the verts to give it form.
I started at the charging handle because I knew it would dictate the geometry density in that area.
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Thanks mate, makes a lot of sense.
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@pilou said:
Difficulty of SubD modeling is that you must imagine how your basic form must to be
before it will subdivised!...and for apply a texture
http://topologyguides.com 5 pages!
https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages
Thanks Pilou, I'll certainly print these out and have a read through them... applying textures is another question I had so I'll see if I can get through the first stage then work that out after....
Cheers!!
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