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    Would you model this with SubD??

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Here's something to get you started....

      andrew-thing.skp

      https://i.imgur.com/TwwllcF.png

      https://i.imgur.com/IuNg262.png

      https://i.imgur.com/MWxfVPb.png

      Download the free D'oh Book for SketchUp πŸ“–

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      • BoxB Offline
        Box
        last edited by

        Nice one Rich.

        Did you do some work on easter island some time back?

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        • Dave RD Offline
          Dave R
          last edited by

          Just needs some color. πŸ’š
          Screenshot - 6_14_2018 , 9_13_33 AM.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • BoxB Offline
            Box
            last edited by

            Dave, yours looks like an option in a Japanese Gentleman's club. Possibly coin operated.

            Rich I was serious by the way. Nice job.
            I've just had a go and it is rather complex.

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            • Dave RD Offline
              Dave R
              last edited by

              My wife doesn't let me go to that sort of place so I wouldn't know.

              Rich, you did do a great job on it.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • BoxB Offline
                Box
                last edited by

                Ok, so here's my version of the top half with screen, with a cable. Mainly just to show that a bent screen with sharp edges can be part of a SUbD structure. All of course very random.
                Andrew's original on the left, mine in the middle and flipped for the right.


                Veefil.jpg

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                • utilerU Offline
                  utiler
                  last edited by

                  Gee, thanks for your feedback guys!

                  @box - yes I'd only really need it to fill a render scene but I guess detail may be required if I needed it closer in the scene.

                  @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.

                  @Dave - thats the first thing I thought when I saw it too!! πŸ˜†

                  Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                  Cheers again, fellas. Really appreciate your input.

                  Just Curious...

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                  • pilouP Offline
                    pilou
                    last edited by

                    Difficulty of SubD modeling is that you must imagine how your basic form must to be
                    before it will subdivised! πŸ˜„

                    ...and for apply a texture πŸ˜‰

                    http://topologyguides.com 5 pages! πŸ€“

                    https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                    http://forum.3dvf.com/attachments/topo-jpg.38626/

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      @utiler said:

                      @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.
                      Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                      Cheers again, fellas. Really appreciate your input.

                      For me, it was a trace in 2D exercise to get the topology correct...

                      https://i.imgur.com/xcdr2RD.png

                      Then manipulate the verts to give it form.

                      I started at the charging handle because I knew it would dictate the geometry density in that area.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • utilerU Offline
                        utiler
                        last edited by

                        Thanks mate, makes a lot of sense.

                        Just Curious...

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                        • utilerU Offline
                          utiler
                          last edited by

                          @pilou said:

                          Difficulty of SubD modeling is that you must imagine how your basic form must to be
                          before it will subdivised! πŸ˜„

                          ...and for apply a texture πŸ˜‰

                          http://topologyguides.com 5 pages! πŸ€“

                          https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                          http://forum.3dvf.com/attachments/topo-jpg.38626/

                          Thanks Pilou, I'll certainly print these out and have a read through them... applying textures is another question I had so I'll see if I can get through the first stage then work that out after....

                          Cheers!!

                          Just Curious...

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