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    Would you model this with SubD??

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    • utilerU Offline
      utiler
      last edited by

      Hey guys, I'm a tragic when it comes to seeing what a few of you produce with SubD and Artisan and marvel at outcomes... honestly, I have just never spent the time or found the right resource to learn them myself.

      I'm having to model this electric vehicle charger unit that stands about 1.8m high so I went about the jurassic process that I have always adopted.

      I've attached the model [embassingly] but would welcome any ideas on how to model it and apply the graphic to it.

      And if anyone know of resource that they can recommend I'd be super thankful!


      2018-06-05_163050.jpg


      Veefil-DC-Fast-Charger-1000x500x72.jpg


      EV-Charger.skp

      purpose/expression/purpose/....

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      • BoxB Offline
        Box
        last edited by

        The question really is how detailed does the model need to be. Your model looks perfectly acceptable if you want to use it for a rendering of a full charging station with shopfront and parking spaces etc but if you need a model that will be used for looking at the charging machine itself, then you need far greater detail and far more info than the images you have posted.
        Looking at the image I would say yes I would use SUbD, but not entirely and not as one piece unless that was needed.
        You can look at it as its component parts and make each as you go.

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Here's something to get you started....

          andrew-thing.skp

          https://i.imgur.com/TwwllcF.png

          https://i.imgur.com/IuNg262.png

          https://i.imgur.com/MWxfVPb.png

          Download the free D'oh Book for SketchUp πŸ“–

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          • BoxB Offline
            Box
            last edited by

            Nice one Rich.

            Did you do some work on easter island some time back?

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            • Dave RD Offline
              Dave R
              last edited by

              Just needs some color. πŸ’š
              Screenshot - 6_14_2018 , 9_13_33 AM.png

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • BoxB Offline
                Box
                last edited by

                Dave, yours looks like an option in a Japanese Gentleman's club. Possibly coin operated.

                Rich I was serious by the way. Nice job.
                I've just had a go and it is rather complex.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  My wife doesn't let me go to that sort of place so I wouldn't know.

                  Rich, you did do a great job on it.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • BoxB Offline
                    Box
                    last edited by

                    Ok, so here's my version of the top half with screen, with a cable. Mainly just to show that a bent screen with sharp edges can be part of a SUbD structure. All of course very random.
                    Andrew's original on the left, mine in the middle and flipped for the right.


                    Veefil.jpg

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                    • utilerU Offline
                      utiler
                      last edited by

                      Gee, thanks for your feedback guys!

                      @box - yes I'd only really need it to fill a render scene but I guess detail may be required if I needed it closer in the scene.

                      @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.

                      @Dave - thats the first thing I thought when I saw it too!! πŸ˜†

                      Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                      Cheers again, fellas. Really appreciate your input.

                      purpose/expression/purpose/....

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                      • pilouP Offline
                        pilou
                        last edited by

                        Difficulty of SubD modeling is that you must imagine how your basic form must to be
                        before it will subdivised! πŸ˜„

                        ...and for apply a texture πŸ˜‰

                        http://topologyguides.com 5 pages! πŸ€“

                        https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                        http://forum.3dvf.com/attachments/topo-jpg.38626/

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @utiler said:

                          @Rich - I need to get inside your brain [could be dangerous I know]. Seems breaking the image down to components is the key to building this thing up.
                          Can you guys point me in the right direction re workflow? I assume Vertex tools / quad tools go hand in hand with setting up a model before using SubD. Am I right? Anything others?

                          Cheers again, fellas. Really appreciate your input.

                          For me, it was a trace in 2D exercise to get the topology correct...

                          https://i.imgur.com/xcdr2RD.png

                          Then manipulate the verts to give it form.

                          I started at the charging handle because I knew it would dictate the geometry density in that area.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • utilerU Offline
                            utiler
                            last edited by

                            Thanks mate, makes a lot of sense.

                            purpose/expression/purpose/....

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                            • utilerU Offline
                              utiler
                              last edited by

                              @pilou said:

                              Difficulty of SubD modeling is that you must imagine how your basic form must to be
                              before it will subdivised! πŸ˜„

                              ...and for apply a texture πŸ˜‰

                              http://topologyguides.com 5 pages! πŸ€“

                              https://giancr.com/en/essential-tips-hard-surface-small-details-part-01/ 3 Pages

                              http://forum.3dvf.com/attachments/topo-jpg.38626/

                              Thanks Pilou, I'll certainly print these out and have a read through them... applying textures is another question I had so I'll see if I can get through the first stage then work that out after....

                              Cheers!!

                              purpose/expression/purpose/....

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